protected void debug_Click(object sender, EventArgs e) { BrandBox b = (BrandBox)sender; StringBuilder s = new StringBuilder(); s.Append(b.brand.getNumber() + "," + b.brand.getClass() + "\n"); s.Append(Settings.Default.Debug_Number); s.Append(": " + b.brand.getNumber() + "\n"); s.Append(Settings.Default.Debug_Class); s.Append(": " + b.brand.getClass() + "\n"); s.Append(Settings.Default.Debug_Source); s.Append(": " + b.brand.Source + "\n"); s.Append(Settings.Default.Debug_Team); s.Append(": " + b.brand.Team + "\n"); s.Append(Settings.Default.Debug_IsCanSee); s.Append(": " + b.brand.IsCanSee + "\n"); s.Append(Settings.Default.WhoPush); s.Append(": " + all.getLocation.location_to_string(b.brand.WhoPush) + "\n"); s.Append(Settings.Default.Debug_Picture); s.Append(":\nX:" + b.Location.X + " Y: " + b.Location.Y + "\n"); s.Append(Settings.Default.Debug_Picture_Width); s.Append(": " + b.Size.Width + "\n"); s.Append(Settings.Default.Debug_Picture_Height); s.Append(": " + b.Size.Height + "\n"); MessageBox.Show(s.ToString(), Settings.Default.Debug); }
//delegate void add_flowLayoutBrands_delegate(location state, BrandBox brandbox); public override void add_flowLayoutBrands(location state, BrandBox brandbox) { if (fl_Table.InvokeRequired) { fl_Table.Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (fl_Show_from_location(state).InvokeRequired) { fl_Show_from_location(state).Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (fl_Hand_from_location(state).InvokeRequired) { fl_Hand_from_location(state).Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (state == location.Table && brandbox.brand.IsCanSee == false) { fl_Table.Controls.Add(brandbox); } else if (brandbox.brand.IsCanSee == true && brandbox.brand.Team >= 1) { fl_Show_from_location(state).Controls.Add(brandbox); } else { fl_Hand_from_location(state).Controls.Add(brandbox); } }
protected override void addimage(location state, Brand brand, RotateFlipType rotate) { Bitmap bitmap; // �p�G�O�i�����P�N�]�w��ܵP���ϫ��A�_�h�N��ܪ��ߪ��P Resources.upbarnd if (brand.IsCanSee || state == location.South || ShowAll) bitmap = new Bitmap(brand.image); else bitmap = new Bitmap(Resources.upbarnd); // �]�w�P BrandBox tempBrandbox = new BrandBox(brand); // �]�w�۰��Y�� tempBrandbox.SizeMode = PictureBoxSizeMode.AutoSize; // �]�w��Z tempBrandbox.Margin = new Padding(0); tempBrandbox.Padding = new Padding(padding); // �n����� bitmap.RotateFlip(rotate); // ���� if (ShowAll && ShowBrandInfo) tempBrandbox.Click += new EventHandler(debug_Click); // �ƹ��ƥ� if ( state == location.South && brand.getClass() != Settings.Default.Flower && brand.Team < 1 ) { tempBrandbox.MouseMove += new MouseEventHandler(tempBrandbox_MouseMove); tempBrandbox.MouseLeave += new EventHandler(brandBox_MouseLeave); tempBrandbox.Click += new EventHandler(brandBox_MouseClick); // �@���ƥ� //if (ShowAll && ShowBrandInfo) // tempBrandbox.MouseHover += new EventHandler(debug_Click); //else // tempBrandbox.MouseHover -= new EventHandler(debug_Click); } else if (cheat && state != location.South) { tempBrandbox.MouseClick += new MouseEventHandler(cheat_MouseClick); } else { tempBrandbox.Click -= new EventHandler(brandBox_MouseClick); tempBrandbox.MouseClick -= new MouseEventHandler(cheat_MouseClick); } bitmap = ResizeBitmap(bitmap, Settings.Default.ResizePercentage); // �]�w�Ϥ� tempBrandbox.Image = bitmap; // �s�W�ܱ�� add_flowLayoutBrands(state, tempBrandbox); }
protected void tempBrandbox_MouseMove(object sender, MouseEventArgs e) { BrandBox b = (BrandBox)sender; if (pc.NowPlayer_is_Real_Player && all.State == place.Down) { b.BackColor = Color.Blue; } }
void add_flowLayoutBrands(int state, BrandBox brandbox) { if (flowLayoutBrands[state].InvokeRequired) { flowLayoutBrands[state].Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else { flowLayoutBrands[state].Controls.Add(brandbox); } }
public virtual void add_flowLayoutBrands(location state, BrandBox brandbox) { if (flowLayoutBrands[(int)state].InvokeRequired) { flowLayoutBrands[(int)state].Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else { flowLayoutBrands[(int)state].Controls.Add(brandbox); } }
private void add_flowLayoutBrands(location state, BrandBox brandbox) { if (state == location.Table && brandbox.brand.IsCanSee == false) { fl_Table.Controls.Add(brandbox); } else if (brandbox.brand.IsCanSee == true && brandbox.brand.Team >= 1) { fl_Show_from_location(state).Controls.Add(brandbox); } else { fl_Hand_from_location(state).Controls.Add(brandbox); } }
/// <summary> /// 按下一張牌的事件 /// </summary> /// <param name="sender">BrandBox</param> /// <param name="e"></param> protected void brandBox_MouseClick(object sender, EventArgs e) { BrandBox b = (BrandBox)sender; // 確定為玩家才發送事件 if (pc.NowPlayer_is_Real_Player && all.State == place.Down) { if (pc.PlayerSound) { PlaySound(b.brand); } pc.makeBrand(b.brand); } b.Click -= new EventHandler(debug_Click); }
void addimage_to_FlowLayout(FlowLayoutPanel flow, BrandPlayer player, EventHandler ev) { for (int i = 0; i < player.getCount(); i++) { Bitmap bitmap = new Bitmap(ResourcesTool.getImage(player.getBrand(i))); BrandBox b = new BrandBox(player.getBrand(i)); b.SizeMode = PictureBoxSizeMode.AutoSize; bitmap = ResizeBitmap(bitmap, Mahjong.Properties.Settings.Default.ResizePercentage); b.Click += ev; b.Image = bitmap; flow.Controls.Add(b); } }
void addimage_to_FlowLayout(FlowLayoutPanel flow,BrandPlayer player,EventHandler ev) { for (int i = 0; i < player.getCount(); i++) { Bitmap bitmap = new Bitmap(player.getBrand(i).image); BrandBox b = new BrandBox(player.getBrand(i)); b.SizeMode = PictureBoxSizeMode.AutoSize; bitmap = ResizeBitmap(bitmap, Mahjong.Properties.Settings.Default.ResizePercentage); b.Click += ev; b.Image = bitmap; flow.Controls.Add(b); } }
//delegate void add_flowLayoutBrands_delegate(location state, BrandBox brandbox); public override void add_flowLayoutBrands(location state, BrandBox brandbox) { if (fl_Table.InvokeRequired) { fl_Table.Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (fl_Show_from_location(state).InvokeRequired) { fl_Show_from_location(state).Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (fl_Hand_from_location(state).InvokeRequired) { fl_Hand_from_location(state).Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else if (state == location.Table && brandbox.brand.IsCanSee == false) fl_Table.Controls.Add(brandbox); else if (brandbox.brand.IsCanSee == true && brandbox.brand.Team >= 1) fl_Show_from_location(state).Controls.Add(brandbox); else fl_Hand_from_location(state).Controls.Add(brandbox); }
/// <summary> /// 作弊事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void cheat_MouseClick(object sender, MouseEventArgs e) { BrandBox b = (BrandBox)sender; if (all.Show_Table.remove(b.brand)) { all.Show_Table.add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); all.Show_Table.getBrand(all.Show_Table.getCount() - 1).IsCanSee = true; } else if (all.Table.remove(b.brand)) { all.Table.add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); all.Table.getBrand(all.Show_Table.getCount() - 1).IsCanSee = false; } else if (all.Players[0].remove(b.brand)) { all.Players[0].add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); } else if (all.Players[1].remove(b.brand)) { all.Players[1].add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); } else if (all.Players[2].remove(b.brand)) { all.Players[2].add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); } else if (all.Players[3].remove(b.brand)) { all.Players[3].add(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); } all.NowPlayer.remove(all.NowPlayer.getBrand(all.NowPlayer.getCount() - 1)); all.NowPlayer.add(b.brand); cleanImage(); addImage(); }
protected override void addimage(location state, Brand brand, RotateFlipType rotate) { Bitmap bitmap; // 如果是可視的牌就設定顯示牌的圖型,否則就顯示直立的牌 Resources.upbarnd if (brand.IsCanSee || state == location.South || ShowAll) { bitmap = new Bitmap(brand.image); } else { bitmap = new Bitmap(Resources.upbarnd); } // 設定牌 BrandBox tempBrandbox = new BrandBox(brand); // 設定自動縮放 tempBrandbox.SizeMode = PictureBoxSizeMode.AutoSize; // 設定邊距 tempBrandbox.Margin = new Padding(0); tempBrandbox.Padding = new Padding(padding); // 要轉的角度 bitmap.RotateFlip(rotate); // 提示 if (ShowAll && ShowBrandInfo) { tempBrandbox.Click += new EventHandler(debug_Click); } // 滑鼠事件 if ( state == location.South && brand.getClass() != Settings.Default.Flower && brand.Team < 1 ) { tempBrandbox.MouseMove += new MouseEventHandler(tempBrandbox_MouseMove); tempBrandbox.MouseLeave += new EventHandler(brandBox_MouseLeave); tempBrandbox.Click += new EventHandler(brandBox_MouseClick); // 作弊事件 //if (ShowAll && ShowBrandInfo) // tempBrandbox.MouseHover += new EventHandler(debug_Click); //else // tempBrandbox.MouseHover -= new EventHandler(debug_Click); } else if (cheat && state != location.South) { tempBrandbox.MouseClick += new MouseEventHandler(cheat_MouseClick); } else { tempBrandbox.Click -= new EventHandler(brandBox_MouseClick); tempBrandbox.MouseClick -= new MouseEventHandler(cheat_MouseClick); } bitmap = ResizeBitmap(bitmap, Settings.Default.ResizePercentage); // 設定圖片 tempBrandbox.Image = bitmap; // 新增至控制項 add_flowLayoutBrands(state, tempBrandbox); }
public virtual void add_flowLayoutBrands(location state, BrandBox brandbox) { if (flowLayoutBrands[(int)state].InvokeRequired) { flowLayoutBrands[(int)state].Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state, brandbox }); } else flowLayoutBrands[(int)state].Controls.Add(brandbox); }
protected virtual void addimage(location state, Brand brand, RotateFlipType rotate) { Bitmap bitmap; // 如果是可視的牌就設定顯示牌的圖型,否則就顯示直立的牌 Resources.upbarnd if (brand.IsCanSee || state == location.South || ShowAll) bitmap = new Bitmap(ResourcesTool.getImage(brand)); else bitmap = new Bitmap(Resources.upbarnd); // 設定牌 BrandBox tempBrandbox = new BrandBox(brand); // 設定自動縮放 tempBrandbox.SizeMode = PictureBoxSizeMode.AutoSize; // 設定邊距 tempBrandbox.Margin = new Padding(0); tempBrandbox.Padding = new Padding(padding); // 要轉的角度 bitmap.RotateFlip(rotate); // 提示 if (ShowAll && ShowBrandInfo) tempBrandbox.Click += new EventHandler(debug_Click); // 滑鼠事件 if ( state == location.South && brand.getClass() != Settings.Default.Flower && brand.Team < 1 ) { tempBrandbox.MouseMove += new MouseEventHandler(tempBrandbox_MouseMove); tempBrandbox.MouseLeave += new EventHandler(brandBox_MouseLeave); tempBrandbox.Click += new EventHandler(brandBox_MouseClick); // 作弊事件 //if (ShowAll && ShowBrandInfo) // tempBrandbox.MouseHover += new EventHandler(debug_Click); //else // tempBrandbox.MouseHover -= new EventHandler(debug_Click); } else if (brand.Team >= 1) { tempBrandbox.BackColor = Color.DarkGreen; } else if (cheat && state != location.South) { tempBrandbox.MouseClick += new MouseEventHandler(cheat_MouseClick); } else { tempBrandbox.Click -= new EventHandler(brandBox_MouseClick); tempBrandbox.MouseClick -= new MouseEventHandler(cheat_MouseClick); } bitmap = ResizeBitmap(bitmap, Settings.Default.ResizePercentage); // 設定圖片 tempBrandbox.Image = bitmap; // 新增至控制項 add_flowLayoutBrands(state, tempBrandbox); }
private void add_flowLayoutBrands(location state, BrandBox brandbox) { if (state == location.Table && brandbox.brand.IsCanSee == false) fl_Table.Controls.Add(brandbox); else if (brandbox.brand.IsCanSee == true && brandbox.brand.Team >= 1) fl_Show_from_location(state).Controls.Add(brandbox); else fl_Hand_from_location(state).Controls.Add(brandbox); }
protected void brandBox_MouseLeave(object sender, EventArgs e) { BrandBox b = (BrandBox)sender; b.BackColor = BackColor; }
void add_flowLayoutBrands(int state, BrandBox brandbox) { if (flowLayoutBrands[state].InvokeRequired) { flowLayoutBrands[state].Invoke(new add_flowLayoutBrands_delegate(add_flowLayoutBrands), new object[] { state,brandbox }); } else flowLayoutBrands[state].Controls.Add(brandbox); }