/// <summary> /// Creates a InputDialog inside of the current window. /// </summary> /// <param name="title">The title of the MessageDialog.</param> /// <param name="message">The message contained within the MessageDialog.</param> /// <param name="settings">Optional settings that override the global metro dialog settings.</param> /// <returns>The text that was entered or null (Nothing in Visual Basic) if the user cancelled the operation.</returns> public static Task<string> ShowInputAsync(this MetroWindow window, string title, string message, MetroDialogSettings settings = null) { window.Dispatcher.VerifyAccess(); return HandleOverlayOnShow(settings, window).ContinueWith(z => { return (Task<string>)window.Dispatcher.Invoke(new Func<Task<string>>(() => { if (settings == null) settings = window.MetroDialogOptions; //create the dialog control InputDialog dialog = new InputDialog(window, settings); dialog.Title = title; dialog.Message = message; dialog.Input = settings.DefaultText; SizeChangedEventHandler sizeHandler = SetupAndOpenDialog(window, dialog); dialog.SizeChangedHandler = sizeHandler; return dialog.WaitForLoadAsync().ContinueWith(x => { if (DialogOpened != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogOpened(window, new DialogStateChangedEventArgs() { }))); } return dialog.WaitForButtonPressAsync().ContinueWith(y => { //once a button as been clicked, begin removing the dialog. dialog.OnClose(); if (DialogClosed != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogClosed(window, new DialogStateChangedEventArgs() { }))); } Task closingTask = (Task)window.Dispatcher.Invoke(new Func<Task>(() => dialog._WaitForCloseAsync())); return closingTask.ContinueWith<Task<string>>(a => { return ((Task)window.Dispatcher.Invoke(new Func<Task>(() => { window.SizeChanged -= sizeHandler; window.metroDialogContainer.Children.Remove(dialog); //remove the dialog from the container return HandleOverlayOnHide(settings, window); //window.overlayBox.Visibility = System.Windows.Visibility.Hidden; //deactive the overlay effect }))).ContinueWith(y3 => y).Unwrap(); }); }).Unwrap(); }).Unwrap().Unwrap(); })); }).Unwrap(); }
/// <summary> /// Creates a InputDialog inside of the current window. /// </summary> /// <param name="window">The MetroWindow</param> /// <param name="title">The title of the MessageDialog.</param> /// <param name="message">The message contained within the MessageDialog.</param> /// <param name="settings">Optional settings that override the global metro dialog settings.</param> /// <returns>The text that was entered or null (Nothing in Visual Basic) if the user cancelled the operation.</returns> public static Task <string> ShowInputAsync(this MetroWindow window, string title, string message, MetroDialogSettings settings = null) { window.Dispatcher.VerifyAccess(); return(HandleOverlayOnShow(settings, window).ContinueWith(z => { return (Task <string>)window.Dispatcher.Invoke(new Func <Task <string> >(() => { settings = settings ?? window.MetroDialogOptions; //create the dialog control var dialog = new InputDialog(window, settings) { Title = title, Message = message, Input = settings.DefaultText, }; SetDialogFontSizes(settings, dialog); SizeChangedEventHandler sizeHandler = SetupAndOpenDialog(window, dialog); dialog.SizeChangedHandler = sizeHandler; return dialog.WaitForLoadAsync().ContinueWith(x => { if (DialogOpened != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogOpened(window, new DialogStateChangedEventArgs()))); } return dialog.WaitForButtonPressAsync().ContinueWith(y => { //once a button as been clicked, begin removing the dialog. dialog.OnClose(); if (DialogClosed != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogClosed(window, new DialogStateChangedEventArgs()))); } Task closingTask = (Task)window.Dispatcher.Invoke(new Func <Task>(() => dialog._WaitForCloseAsync())); return closingTask.ContinueWith(a => { return ((Task)window.Dispatcher.Invoke(new Func <Task>(() => { window.SizeChanged -= sizeHandler; window.RemoveDialog(dialog); return HandleOverlayOnHide(settings, window); }))).ContinueWith(y3 => y).Unwrap(); }); }).Unwrap(); }).Unwrap().Unwrap(); })); }).Unwrap()); }
/// <summary> /// Creates a InputDialog inside of the current window. /// </summary> /// <param name="title">The title of the MessageDialog.</param> /// <param name="message">The message contained within the MessageDialog.</param> /// <param name="settings">Optional settings that override the global metro dialog settings.</param> /// <returns>The text that was entered or null (Nothing in Visual Basic) if the user cancelled the operation.</returns> public static Task <string> ShowInputAsync(this MetroWindow window, string title, string message, MetroDialogSettings settings = null) { window.Dispatcher.VerifyAccess(); return(HandleOverlayOnShow(settings, window).ContinueWith(z => { return (Task <string>)window.Dispatcher.Invoke(new Func <Task <string> >(() => { if (settings == null) { settings = window.MetroDialogOptions; } //create the dialog control InputDialog dialog = new InputDialog(window, settings); dialog.Title = title; dialog.Message = message; dialog.Input = settings.DefaultText; SizeChangedEventHandler sizeHandler = SetupAndOpenDialog(window, dialog); dialog.SizeChangedHandler = sizeHandler; return dialog.WaitForLoadAsync().ContinueWith(x => { if (DialogOpened != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogOpened(window, new DialogStateChangedEventArgs() { }))); } return dialog.WaitForButtonPressAsync().ContinueWith(y => { //once a button as been clicked, begin removing the dialog. dialog.OnClose(); if (DialogClosed != null) { window.Dispatcher.BeginInvoke(new Action(() => DialogClosed(window, new DialogStateChangedEventArgs() { }))); } Task closingTask = (Task)window.Dispatcher.Invoke(new Func <Task>(() => dialog._WaitForCloseAsync())); return closingTask.ContinueWith <Task <string> >(a => { return ((Task)window.Dispatcher.Invoke(new Func <Task>(() => { window.SizeChanged -= sizeHandler; window.metroDialogContainer.Children.Remove(dialog); //remove the dialog from the container return HandleOverlayOnHide(settings, window); //window.overlayBox.Visibility = System.Windows.Visibility.Hidden; //deactive the overlay effect }))).ContinueWith(y3 => y).Unwrap(); }); }).Unwrap(); }).Unwrap().Unwrap(); })); }).Unwrap()); }