internal CardReference(CardReference cardRef, bool runUpdateAbilities = true) { this.card = cardRef.card; this.cardID = cardRef.cardID; this.old = cardRef; if (runUpdateAbilities) UpdateAbilities(); }
public virtual CardReference[] DrawTopCard(int length) { CardReference[] result = new CardReference[length]; for (int n = 0; n < length; n++) { result[n] = DrawCard(0); } return result; }
internal BattlefieldCardReference(CardReference card, Player controller) : base(card, false) { if (plainsAbility == null) plainsAbility = new ActivatedAbility(new Cost(), new AddToManaPoolAction(controller, ManaAmount.Parse("W")), true, true); if (islandAbility == null) islandAbility = new ActivatedAbility(new Cost(), new AddToManaPoolAction(controller, ManaAmount.Parse("U")), true, true); if (swampAbility == null) swampAbility = new ActivatedAbility(new Cost(), new AddToManaPoolAction(controller, ManaAmount.Parse("B")), true, true); if (mountainAbility == null) mountainAbility = new ActivatedAbility(new Cost(), new AddToManaPoolAction(controller, ManaAmount.Parse("R")), true, true); if (forestAbility == null) forestAbility = new ActivatedAbility(new Cost(), new AddToManaPoolAction(controller, ManaAmount.Parse("G")), true, true); this.controller = controller; UpdateAbilities(); }
public UICard(CardReference card, int showingGameState) { this.card = card; currentState = showingGameState; }
internal HandCardReference(CardReference card) : base(card) { }
internal DeckCardReference(CardReference card) : base(card) { }