public VMInnerRooms(Network Server) { _Server = Server; VMRooms rooms = new VMRooms(_Server); VMCreateRoom cr_room = new VMCreateRoom(_Server); VMRoom room = new VMRoom(_Server); VMGame game = new VMGame(_Server, room); rooms.moveTo += new EventHandler <MoveToEventArgs>(Inner_moveTo); cr_room.moveTo += new EventHandler <MoveToEventArgs>(Inner_moveTo); room.moveTo += new EventHandler <MoveToEventArgs>(Inner_moveTo); game.moveTo += new EventHandler <MoveToEventArgs>(Inner_moveTo); cr_room.roomCreation += new EventHandler <RoomEventArgs>(room.roomAssociation); rooms.roomJoin += new EventHandler <RoomEventArgs>(room.roomAssociation); ViewModels = new ObservableCollection <ViewModelBase>() { rooms, cr_room, room, game }; ViewModelView = CollectionViewSource.GetDefaultView(ViewModels); }
/// <summary> /// server return for deck to user /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void r_SDTU(object sender, serverReturnEventArgs e) { _Server.SDTUReturn -= new EventHandler <serverReturnEventArgs>(r_SDTU); var idDeck = VMProfile.getval(e.data, "idDeck"); var deck = deckList.Where(d => d.Id == idDeck).FirstOrDefault(); List <Card> cards = VMGame.CardSpliting(e.data); /* * empty the deck */ Application.Current.Dispatcher.Invoke(new Action(delegate() { deck.Main.Clear(); deckList.Remove(deck); }), null); /* * fill the deck */ foreach (Card elem in cards) { Application.Current.Dispatcher.Invoke(new Action(delegate() { deck.Main.Insert(0, elem); }), null); } Application.Current.Dispatcher.Invoke(new Action(delegate() { deckList.Add(deck); }), null); }
public VMInnerRooms(Network Server) { _Server = Server; VMRooms rooms = new VMRooms(_Server); VMCreateRoom cr_room = new VMCreateRoom(_Server); VMRoom room = new VMRoom(_Server); VMGame game = new VMGame(_Server, room); rooms.moveTo += new EventHandler<MoveToEventArgs>(Inner_moveTo); cr_room.moveTo += new EventHandler<MoveToEventArgs>(Inner_moveTo); room.moveTo += new EventHandler<MoveToEventArgs>(Inner_moveTo); game.moveTo += new EventHandler<MoveToEventArgs>(Inner_moveTo); cr_room.roomCreation += new EventHandler<RoomEventArgs>(room.roomAssociation); rooms.roomJoin += new EventHandler<RoomEventArgs>(room.roomAssociation); ViewModels = new ObservableCollection<ViewModelBase>() { rooms, cr_room, room, game }; ViewModelView = CollectionViewSource.GetDefaultView(ViewModels); }