/// <summary> /// Retrieve the launched screen information and update the visual GameObject. /// </summary> private bool UpdateLaunchedScreen() { List <MLScreensScreenInfo> info; MLResult result = MLScreens.GetScreensInfo(out info); if (!result.IsOk) { Debug.LogErrorFormat("Error: ScreensExample MLScreens.GetScreensInfo failed. Reason {0}.", result); return(false); } if (info.Count == 0) { _noScreensError.enabled = true; Debug.LogWarning("Warning: ScreensExample no screen information was located."); return(false); } // Obtain a list of the available screens and make sure a valid screen is returned. MLScreensScreenInfo[] screenInfo = info.Where(x => x.Id == (ulong)MLScreens.GetLauncherScreenId()).ToArray(); if (screenInfo.Length > 0) { if (_launchedScreen == null) { // Create the initial launched screen GameObject. _launchedScreen = Instantiate(_screenOriginal, screenInfo[0].Position, screenInfo[0].Rotation, transform); _launchedScreen.transform.localScale = Vector3.Scale(screenInfo[0].Dimensions, screenInfo[0].Scale); _launchedScreenInfo = screenInfo[0]; _mediaPlayer = _launchedScreen.GetComponentInChildren <MLMediaPlayer>(); _elapsedTime = _launchedScreen.GetComponentInChildren <TextMesh>(); _placementComponenet = _launchedScreen.GetComponentInChildren <PlaceFromCamera>(true); } else { // Assign the active screen info as the launched screen. _launchedScreenInfo = screenInfo[0]; // Update the existing screen with the new launched values. _launchedScreen.transform.position = screenInfo[0].Position; _launchedScreen.transform.rotation = screenInfo[0].Rotation; _launchedScreen.transform.localScale = Vector3.Scale(screenInfo[0].Dimensions, screenInfo[0].Scale); } } else { Debug.LogError("Error: ScreensExample was unable to located the launched screen information."); enabled = false; return(false); } return(true); }
private void Awake() { // Canvas Initialization _placeFromCamera = GetComponent <PlaceFromCamera>(); _canvasDistance = _minDistance; _placeFromCamera.Distance = _canvasDistance; if (_useLocalization) { // Title _title.text = LocalizeManager.GetString(_title.text); // Tabs Text overviewTabText = _overviewTab.GetComponentInChildren <Text>(true); if (overviewTabText != null) { overviewTabText.text = LocalizeManager.GetString(overviewTabText.text); } Text controlsTabText = _controlsTab.GetComponentInChildren <Text>(true); if (controlsTabText != null) { controlsTabText.text = LocalizeManager.GetString(controlsTabText.text); } Text _issueTabText = _issuesTab.GetComponentInChildren <Text>(true); if (_issueTabText != null) { _issueTabText.text = LocalizeManager.GetString(_issueTabText.text); } Text _statusTabText = _statusTab.GetComponentInChildren <Text>(true); if (_statusTabText != null) { _statusTabText.text = LocalizeManager.GetString(_statusTabText.text); } // Descriptions - Load From File _overviewText.text = LocalizeManager.GetString(_overviewText.text); _controlsText.text = LocalizeManager.GetString(_controlsText.text); _statusText.text = LocalizeManager.GetString(_statusText.text); } Application.logMessageReceived += HandleOnLogMessageReceived; // Open the these two tabs by default. _overviewTab.Pressed(); _statusTab.Pressed(); }
/// <summary> /// Sets up component dependencies. /// </summary> void Start() { if (!MLInput.Start()) { Debug.LogError("Error ControllerCalibration starting MLInput, disabling script."); enabled = false; return; } _controller = MLInput.GetController(MLInput.Hand.Left); MLInput.OnControllerButtonUp += OnControllerButtonUp; _cameraPlacement = GetComponent <PlaceFromCamera>(); #if !UNITY_EDITOR // Removing calibration step from ML Remote Host builds. ResetTransform(); #else _isCalibrated = true; #endif }
/// <summary> /// Sets up component dependencies. /// </summary> void Awake() { if (!MLInput.Start()) { Debug.LogError("Error ControllerCalibration starting MLInput, disabling script."); enabled = false; return; } _controller = MLInput.GetController(MLInput.Hand.Left); _cameraPlacement = GetComponent <PlaceFromCamera>(); #if UNITY_EDITOR // Disable instruction for calibratiion on Simulator. if (_calibrationText != null) { _calibrationText.SetActive(false); } #endif }