public Book(Noun myNoun, string shortDescription, List <string> pages) { this.canBePickedUp = true; this.myNoun = myNoun; this.shortDescription = shortDescription; this.pages = pages; }
public NounObject(Noun myNoun, string shortDescription, Dictionary <string, Func <NounObject, string> > senses, bool canBePickedUp = true, bool canHoldItems = false) { this.myNoun = myNoun; this.shortDescription = shortDescription; this.senses = senses; this.canBePickedUp = canBePickedUp; this.canHoldItems = canHoldItems; nounObjects.Add(this); }
public NounObject GetNounObjectFromSceneUsingStem(Noun nounsearch) { foreach (var nounObject in Children) { if (nounObject.Value.myNoun.stem == nounsearch.stem) { return(nounObject.Value); } } return(null); //return Children.FirstOrDefault(o => o.Value.myNoun.stem == nounsearch.stem); }
//public string KeyId; public Key(Noun myNoun, string shortDescription, Dictionary <string, Func <NounObject, string> > senses, bool canBePickedUp = true, bool canHoldItems = false, int isKey = 99) : base(myNoun, shortDescription, senses, canBePickedUp, canHoldItems) { this.isKey = isKey; this.UseAction = (x, isInInv) => { if (!isInInv) { return("The key has to be in your inventory!"); } Console.WriteLine("What will you unlock?"); Console.Write(">>"); var door = Program.Instance.FindObject(Console.ReadLine())?.Value; if (door != null && door is IUnlockable) { return(((IUnlockable)door).Unlock(this)); } else { return("I can't find that door."); } }; }
public Wand(Noun myNoun, string shortDescription) { this.canBePickedUp = true; this.myNoun = myNoun; this.shortDescription = shortDescription; this.senses = new Dictionary <string, Func <NounObject, string> >(); this.UseAction = (x, isInInventory) => { if (!isInInventory) { return("The wand must be in your inventory to use it!"); } if (Program.Instance._gameState.isEmpowered == false) { return("You wave the wand around, but nothing happens!"); } if (x.properties.ContainsKey("inscription")) { return(Program.Instance.SpellCast.CastSpell(x.properties["inscription"])); } return(null); }; }
public Door(Noun myNoun, string shortDescription, Dictionary <string, Func <NounObject, string> > senses, RoomDirections direction, Func <string> newRoomF, bool canBePickedUp = true, bool canHoldItems = false) : base(myNoun, shortDescription, senses, canBePickedUp, canHoldItems) { newDirection = direction; newRoom = newRoomF; }
public NounReturn(NounCases nounCase, string stem, Noun word) { NounCase = nounCase; Stem = stem; Word = word; }
public string EnglishDefinitionFromNoun(Noun noun) { return(englishNounKey.Where(word1 => Equals(word1.Value, noun)).Select(word1 => word1.Key).FirstOrDefault()); }