public bool WriteLuaFile() { //Write using (FileStream fs = new FileStream(m_strOutputFile, FileMode.Create, FileAccess.Write)) { using (StreamWriter sw = new StreamWriter(fs, new System.Text.UTF8Encoding(false))) { sw.WriteLine("--[["); sw.WriteLine("-- Generate By UnityEditor"); sw.WriteLine("--]]"); sw.WriteLine(); sw.WriteLine(); //begin sw.WriteLine("local BSMsgMap = {"); var dict = m_reader.GetTypeToMsg(); foreach (var v in dict) { sw.WriteLine(" [{0}] = \"{1}\",", v.Key, v.Value); } sw.WriteLine("}"); //end sw.WriteLine(); sw.WriteLine(); sw.WriteLine("return BSMsgMap"); } } return(true); }
public bool WriteLuaFile() { //Write using (FileStream fs = new FileStream(m_strOutputFile, FileMode.Create, FileAccess.Write)) { using (StreamWriter sw = new StreamWriter(fs, new System.Text.UTF8Encoding(false))) { sw.WriteLine("--[["); sw.WriteLine("-- Generate By UnityEditor"); sw.WriteLine("--]]"); sw.WriteLine(); sw.WriteLine(); //begin sw.WriteLine("local BSMsgDefine = {}"); sw.WriteLine(); sw.WriteLine(); sw.WriteLine("--------------------Custom MessageDefine---------------------"); Dictionary <uint, string> dctCustomMsg = m_reader.GetCustomMsgType(); foreach (var v in dctCustomMsg) { sw.WriteLine("BSMsgDefine.{0} = {1}", v.Value, v.Key); } sw.WriteLine("--------------------Custom MessageDefine---------------------"); sw.WriteLine(); sw.WriteLine(); sw.WriteLine("--------------------Proto MessageDefine---------------------"); Dictionary <uint, string> dctTypeToMsg = m_reader.GetTypeToMsg(); foreach (var v in dctTypeToMsg) { string msgName = v.Value; int index = msgName.IndexOf('.'); if (index != -1) { msgName = msgName.Substring(index + 1); } sw.WriteLine("BSMsgDefine.{0} = {1}", msgName, v.Key); } sw.WriteLine("--------------------Proto MessageDefine---------------------"); //end sw.WriteLine(); sw.WriteLine(); sw.WriteLine("return ConstClass(\"BSMsgDefine\", BSMsgDefine)"); } } return(true); }