예제 #1
0
        public void Init()
        {
            CreateConsoles();

            //Message Log initialization
            MessageLog = new MessageLogWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Message Log");
            Children.Add(MessageLog);
            MessageLog.Show();
            MessageLog.Position = new Point(0, GameLoop.GameHeight / 2);

            // Inventory initialization
            InventoryScreen = new InventoryWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Inventory Window");
            Children.Add(InventoryScreen);
            InventoryScreen.Show();
            InventoryScreen.Position = new Point(GameLoop.GameWidth / 2, 0);

            // Load the map into the MapConsole
            LoadMap(GameLoop.World.CurrentMap);

            // Now that the MapConsole is ready, build the Window
            CreateMapWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Game Map");
            UseMouse = true;

            // Start the game with the camera focused on the player
            CenterOnActor(GameLoop.World.Player);
        }
예제 #2
0
        public void StartGame(bool testGame = false)
        {
            IsFocused = true;

            GameLoop.World = new World(testGame);

            // Hides the main menu, so that it's possible to interact with the other windows.
            MainMenu.Hide();

            //Message Log initialization
            MessageLog = new MessageLogWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Message Log");
            Children.Add(MessageLog);
            MessageLog.Show();
            MessageLog.Position = new Point(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2);
#if DEBUG
            MessageLog.Add("Test message log works");
#endif
            // Inventory initialization
            InventoryScreen = new InventoryWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Inventory Window");
            Children.Add(InventoryScreen);
            InventoryScreen.Hide();
            InventoryScreen.Position = new Point(GameLoop.GameWidth / 2, 0);

            StatusConsole = new StatusWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight / 2, "Status Window");
            Children.Add(StatusConsole);
            StatusConsole.Position = new Point(GameLoop.GameWidth / 2, 0);
            StatusConsole.Show();

            // Build the Window
            CreateMapWindow(GameLoop.GameWidth / 2, GameLoop.GameHeight, "Game Map");

            // Then load the map into the MapConsole
            MapWindow.LoadMap(GameLoop.World.CurrentMap);

            // Start the game with the camera focused on the player
            MapWindow.CenterOnActor(GameLoop.World.Player);
        }