/// <summary> /// 添加“物体自身旋转” /// </summary> public MCObjectRotation AddSelfRotation() { ObjectRatation = OperaObject.GetComponent <MCObjectRotation>() ?? OperaObject.AddComponent <MCObjectRotation>(); // ObjectRatation.SetOperaType(ObjectOperaType.物体自身旋转); ObjectRatation.hideFlags = HideFlags.HideInInspector; return(ObjectRatation); }
/// <summary> /// 操作状态 /// </summary> public void OnOperaStatus() { if (features.operaType != features.beforeChange) { switch (features.beforeChange) { case ObjectOperaType.无: features.RemoveNone(); _noneController = null; break; case ObjectOperaType.能抓取: features.RemoveCanGrab(); _cangrabController = null; break; case ObjectOperaType.物体自身旋转: features.RemoveRotation(); _objectRatationController = null; break; case ObjectOperaType.摄像机围绕物体旋转: features.RemoveCameraCenterObjectRotation(); _rotateAround = null; break; case ObjectOperaType.自定义: features.RemoveCustomize(); _customizeController = null; break; case ObjectOperaType.物体式按钮: features.RemoveObjectButton(); _objectButton = null; break; default: break; } features.beforeChange = features.operaType; } switch (features.operaType) { case ObjectOperaType.无: if (_noneController == null) { _noneController = features.AddNone(); } break; case ObjectOperaType.能抓取: if (_cangrabController == null) { _cangrabController = features.AddCanGrab(); } break; case ObjectOperaType.物体自身旋转: if (_objectRatationController == null) { _objectRatationController = features.AddSelfRotation(); } break; case ObjectOperaType.摄像机围绕物体旋转: if (_rotateAround == null) { _rotateAround = features.AddCameraCenterObjectRotation(); } break; case ObjectOperaType.自定义: if (_customizeController == null) { _customizeController = features.AddCustomize(); } break; case ObjectOperaType.物体式按钮: if (_objectButton == null) { _objectButton = features.AddObjectButton(); } break; default: break; } }