public void PlaySelectSound(SelectScene select) { if (device == null) { return; } select.PlaySound(this, buffers); }
public void PlaySelectSound(SelectScene select) { if (device == null) return; select.PlaySound(this, buffers); }
public void DrawSelectScene(SelectScene select) { select.Draw(this); }
public void Run() { form = new Form(); // ウィンドウサイズ可変の方が良くね? form.Icon = MafiaLoader.DefaultLoader.GetIcon("mafia.ico"); form.Text = Mafia.TITLE; stages = new Stage[numStages]; for (int i = 0; i < numStages; i++) { if (i < Mafia.NUM_STAGES) { stages[i] = MafiaLoader.DefaultLoader.GetStage("stage" + i + ".stg"); } else { stages[i] = MafiaLoader.DefaultLoader.GetStage(stagePath[i - Mafia.NUM_STAGES]); } } if (stagePath.Length == 0) { currentStageIndex = 0; } else { currentStageIndex = Mafia.NUM_STAGES; } title = new TitleScene(); select = new SelectScene(stages, 0); state = TITLE_SCENE; video = new MafiaVideo(form, MessageBox.Show("フルスクリーンで起動しますか?", "確認", MessageBoxButtons.YesNo) == DialogResult.Yes); sound = new MafiaSound(form); input = new MafiaInput(form); try { bgm = new Audio(Application.StartupPath + "\\" + Mafia.RESOURCE_NAME + "\\mafia.mp3"); bgm.Ending += new EventHandler(bgm_Ending); } catch { } form.Show(); timer = new FpsTimer(Mafia.FPS, false); while (CheckState()) { if (input.ShouldToggleFullscreen()) { video.ToggleFullscreen(); } switch (state) { case TITLE_SCENE: // イェンドウ、nullかどうかチェックしなきゃならんとは何事か if (bgm != null && bgm.Playing) { bgm.Stop(); } switch (title.Tick(input.GetCurrentTitleInput())) { case TitleScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawTitleScene(title); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } break; case TitleScene.START_GAME: select.CurrentStage = currentStageIndex; state = SELECT_SCENE_TITLE; break; case TitleScene.EXIT: form.Close(); break; } break; case SELECT_SCENE_TITLE: { title.Tick(TitleInput.Empty); int result = select.Tick(input.GetCurrentSelectInput()); switch (result) { case SelectScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawTitleScene(title); video.DrawSelectScene(select); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlaySelectSound(select); break; case SelectScene.GOTO_TITLE: state = TITLE_SCENE; break; default: state = GAME_SCENE; game = stages[currentStageIndex = result].CreateGame(); break; } } break; case GAME_SCENE: if (bgm != null && !bgm.Playing) { bgm.Play(); } switch (game.Tick(input.GetCurrentGameInput())) { case GameScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); break; case GameScene.RESET_GAME: sound.StopSounds(); game = stages[currentStageIndex].CreateGame(); break; case GameScene.CLEAR_GAME: sound.StopSounds(); currentStageIndex = (currentStageIndex + 1) % numStages; game = stages[currentStageIndex].CreateGame(); break; case GameScene.SELECT: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); select.CurrentStage = currentStageIndex; state = SELECT_SCENE_GAME; break; case GameScene.GOTO_TITLE: sound.StopSounds(); state = TITLE_SCENE; break; } break; case SELECT_SCENE_GAME: game.Tick(GameInput.Empty); { int result = select.Tick(input.GetCurrentSelectInput()); switch (result) { case SelectScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawSelectScene(select); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); sound.PlaySelectSound(select); break; case SelectScene.GOTO_TITLE: sound.StopSounds(); state = TITLE_SCENE; break; default: sound.StopSounds(); game = stages[currentStageIndex = result].CreateGame(); state = GAME_SCENE; break; } } break; } Application.DoEvents(); timer.Wait(); } if (bgm != null) { if (bgm.Playing) { bgm.Stop(); } bgm.Dispose(); bgm = null; } video.Dispose(); video = null; sound.Dispose(); sound = null; input.Dispose(); input = null; }
public void Run() { form = new Form(); // �E�B���h�E�T�C�Y�ς̕����ǂ��ˁH form.Icon = MafiaLoader.DefaultLoader.GetIcon("mafia.ico"); form.Text = Mafia.TITLE; stages = new Stage[numStages]; for (int i = 0; i < numStages; i++) { if (i < Mafia.NUM_STAGES) { stages[i] = MafiaLoader.DefaultLoader.GetStage("stage" + i + ".stg"); } else { stages[i] = MafiaLoader.DefaultLoader.GetStage(stagePath[i - Mafia.NUM_STAGES]); } } if (stagePath.Length == 0) { currentStageIndex = 0; } else { currentStageIndex = Mafia.NUM_STAGES; } title = new TitleScene(); select = new SelectScene(stages, 0); state = TITLE_SCENE; video = new MafiaVideo(form, MessageBox.Show("�t���X�N���[���ŋN�����܂����H", "�m�F", MessageBoxButtons.YesNo) == DialogResult.Yes); sound = new MafiaSound(form); input = new MafiaInput(form); try { bgm = new Audio(Application.StartupPath + "\\" + Mafia.RESOURCE_NAME + "\\mafia.mp3"); bgm.Ending += new EventHandler(bgm_Ending); } catch { } form.Show(); timer = new FpsTimer(Mafia.FPS, false); while (CheckState()) { if (input.ShouldToggleFullscreen()) { video.ToggleFullscreen(); } switch (state) { case TITLE_SCENE: // �C�F���h�E�Anull���ǂ����`�F�b�N���Ȃ���Ȃ��Ƃ͉����� if (bgm != null && bgm.Playing) { bgm.Stop(); } switch (title.Tick(input.GetCurrentTitleInput())) { case TitleScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawTitleScene(title); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } break; case TitleScene.START_GAME: select.CurrentStage = currentStageIndex; state = SELECT_SCENE_TITLE; break; case TitleScene.EXIT: form.Close(); break; } break; case SELECT_SCENE_TITLE: { title.Tick(TitleInput.Empty); int result = select.Tick(input.GetCurrentSelectInput()); switch (result) { case SelectScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawTitleScene(title); video.DrawSelectScene(select); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlaySelectSound(select); break; case SelectScene.GOTO_TITLE: state = TITLE_SCENE; break; default: state = GAME_SCENE; game = stages[currentStageIndex = result].CreateGame(); break; } } break; case GAME_SCENE: if (bgm != null && !bgm.Playing) { bgm.Play(); } switch (game.Tick(input.GetCurrentGameInput())) { case GameScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); break; case GameScene.RESET_GAME: sound.StopSounds(); game = stages[currentStageIndex].CreateGame(); break; case GameScene.CLEAR_GAME: sound.StopSounds(); currentStageIndex = (currentStageIndex + 1) % numStages; game = stages[currentStageIndex].CreateGame(); break; case GameScene.SELECT: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); select.CurrentStage = currentStageIndex; state = SELECT_SCENE_GAME; break; case GameScene.GOTO_TITLE: sound.StopSounds(); state = TITLE_SCENE; break; } break; case SELECT_SCENE_GAME: game.Tick(GameInput.Empty); { int result = select.Tick(input.GetCurrentSelectInput()); switch (result) { case SelectScene.NONE: if (timer.ShouldRender() && video.CheckDrawable()) { video.Begin(); video.DrawGameScene(game); video.DrawSelectScene(select); video.DrawFps(timer.GetCurrentFps()); video.End(); video.Present(); } sound.PlayGameSound(game); sound.PlaySelectSound(select); break; case SelectScene.GOTO_TITLE: sound.StopSounds(); state = TITLE_SCENE; break; default: sound.StopSounds(); game = stages[currentStageIndex = result].CreateGame(); state = GAME_SCENE; break; } } break; } Application.DoEvents(); timer.Wait(); } if (bgm != null) { if (bgm.Playing) { bgm.Stop(); } bgm.Dispose(); bgm = null; } video.Dispose(); video = null; sound.Dispose(); sound = null; input.Dispose(); input = null; }