public override void EnqueueBuildSteps(BuildContext context, BuildStepsQueue queue) { string[] scenePaths = scenes.Select(AssetDatabase.GetAssetPath).ToArray(); var step = new BakeLighting(scenePaths); queue.Enqueue(step); }
public void Build(BuildContext context) { BuildStepsQueue queue = new BuildStepsQueue(); foreach (BuildPipelineFeature feature in features) { feature.EnqueueBuildSteps(context, queue); } BuildStep step; while ((step = queue.Dequeue()) != null) { step.Execute(context); } }
public override void EnqueueBuildSteps(BuildContext _, BuildStepsQueue queue) { if (string.IsNullOrWhiteSpace(outputDirectory)) { throw new Exception("Output directory not set."); } if (scenes == null || scenes.Count == 0) { throw new Exception("No scenes to build."); } string[] scenePaths = scenes.Select(AssetDatabase.GetAssetPath).ToArray(); var step = new BuildPlayer(scenePaths, outputDirectory); queue.Enqueue(step); }
public abstract void EnqueueBuildSteps(BuildContext context, BuildStepsQueue queue);