public string CreateDeathStory(DeathStory word) { string story = $" On {word.MurderTime}, a {word.Adverb} evening, I was leaving from \n" + $"the {word.Place}. {word.Person} ran out in front of me and I {word.Verb} \n" + $"him with a {word.Weapon}. Did they live? {word.Alive}. I was {word.Age} when this happened. " + $"Shh, please don't tell anyone."; return(story); }
private void PlayTheDeathStory() { DeathStory newDeathStory = new DeathStory(); DeathStory_Repo newDeathRepo = new DeathStory_Repo(); Console.WriteLine("Please enter an adverb: (example: quickly, softly, well)"); newDeathStory.Adverb = Console.ReadLine(); Console.WriteLine("Please enter a MurderTime: example: (1/28/2015) (m/d/year)"); string dateAsString = Console.ReadLine(); newDeathStory.MurderTime = DateTime.Parse(dateAsString); Console.WriteLine("Please enter a noun"); newDeathStory.Noun = Console.ReadLine(); Console.WriteLine("Please enter a person"); newDeathStory.Person = Console.ReadLine(); Console.WriteLine("Please enter a place"); newDeathStory.Place = Console.ReadLine(); Console.WriteLine("Please enter a verb"); newDeathStory.Verb = Console.ReadLine(); Console.WriteLine("Please enter a weapon"); newDeathStory.Weapon = Console.ReadLine(); Console.WriteLine("Please enter an age"); string ageAsString = Console.ReadLine(); newDeathStory.Age = int.Parse(ageAsString); Console.WriteLine("Are they alive? (y/n)"); string aliveString = Console.ReadLine().ToLower(); if (aliveString == "y") { newDeathStory.Alive = true; } else { newDeathStory.Alive = false; } Console.WriteLine(newDeathRepo.CreateDeathStory(newDeathStory)); }