// Use this for initialization void Start() { //gets the blockspawner object if (GameManager.instance.sceneName == "MainGame") { blockSpawner = transform.Find("BlockSpawner").GetComponent<BlockSpawner>(); } cameraY = transform.position.y; //gets the latest poisiton y lastCameraY = cameraY; // set it equal to last positon y //the difference between cameraY and lastCameraY helps tp spawn new block }
public GameObject startingItems; //ref to gameobject where starting items will be spawned as child void Awake() { if (instance == null) instance = this; }