public void IncrementDrawLoopLoad(AssetLibrary assetLibrary, SpriteBatch spriteBatch) { if (this.tree.IsDoneDrawLoading()) { return; } this.tree.DrawLoadNextThing(spriteBatch); }
public override void Load(AssetLibrary library) { library.LoadSpriteFont(this.assetPath); }
public override void Load(AssetLibrary library) { library.LoadSoundEffect(this.assetPath); }
public override void Load(AssetLibrary library) { library.LoadTexture(this.assetPath); }
public override void Load(AssetLibrary library) { library.AddMachinaAsset(this.assetPath, this.callback()); }
public AssetLoader(AssetLibrary library) { this.library = library; }
public void Load(AssetLibrary library, SpriteBatch spriteBatch) { this.callback(spriteBatch); }
public abstract void Load(AssetLibrary library);