/// <summary> /// Reads mesh group from binary reader and returns it. /// </summary> /// <param name="br"></param> /// <returns></returns> public static MeshGroup ReadFrom(BinaryReader br) { var result = new MeshGroup(); result.Name = br.ReadString(32); result.Unk2 = br.ReadString(32); var meshCount = br.ReadInt32(); for (var i = 0; i < meshCount; ++i) { var meshHeader = MeshHeader.ReadFrom(br); result.MeshHeaders.Add(meshHeader); } return(result); }