public override void Update(double ElapsedTime) { base.Update(ElapsedTime); _Limiter.Update(ElapsedTime); if (_Limiter.Ready && _Effecting) { //Params: //0: x-speed //1: y-speed Particle p = new Particle(RNG.Next(-20, 20), RNG.Next(-20, 20), RNG.Next(200)); p.TimeToLive = 20; p.X = x; p.Y = y; p.Color = ColorPicker.Transparent(0); p.Transform += AdjustX; p.Transform += AdjustY; p.Transform += OpacityFunction; p.Model = AnimationFactory.GenerateAnimation("Images//particleloop.png", 32, 32, 5, 0.05); p.Image = p.Model.Frames[0]; //p.Image = new Frame("Images\\particle.png", new System.Drawing.Rectangle(0, 0, 32, 32), 0); this.Add(p); } }
public override void Update(double ElapsedTime) { base.Update(ElapsedTime); _Limiter.Update(ElapsedTime); if (_Limiter.Ready && _Effecting) { Particle p = new Particle(RNG.Next(320), RNG.Next(4) + 1, RNG.Next(12)); p.TimeToLive = 5; p.X = x; p.Y = y; p.Color = ColorPicker.FromArgb(0, ColorPicker.RandomColor()); p.Transform += SinXFunction; p.Transform += SinYFunction; p.Transform += OpacityFunction; p.Model = AnimationFactory.GenerateAnimation("Images//particleloop.png", 32, 32, 5, 0.05); p.Image = p.Model.Frames[0]; //p.Image = new Frame("Images\\particle.png", new System.Drawing.Rectangle(0, 0, 32, 32), 0); this.Add(p); } }