private static void Configure() { config = AssetDatabase.LoadAssetAtPath("Assets/Settings/Toolbar/ToolbarConfig.asset", typeof(ToolbarConfig)) as ToolbarConfig; if (config == null) { initialized = false; // FIXME: should load a default config from the package folder if we don't have one in the project // and/or prompt user to create a config } else { initialized = true; } }
private static void Configure() { config = AssetDatabase.LoadAssetAtPath("Assets/Settings/Toolbar/ToolbarConfig.asset", typeof(ToolbarConfig)) as ToolbarConfig; if (config == null) { initialized = false; // FIXME: should load a default config from the package folder if we don't have one in the project // and/or prompt user to create a config // Debug.Log("Could not load toolbar config?"); } else { initialized = true; sceneNames.Clear(); if (config.sceneLoaderList != null) { for (int i = 0; i < config.sceneLoaderList.Length; i++) { sceneNames.Add(config.sceneLoaderList[i].name); } } } }