public void deleteTexture(string name) { if (GLtextures.ContainsKey(name)) { GMDL.Texture t = GLtextures[name]; t.Dispose(); GLtextures.Remove(name); } else { CallBacks.Log("Texture not found\n"); } }
public void addTexture(GMDL.Texture t) { GLtextures[t.name] = t; }