public MTActionEaseState(MTActionEase action, GameObject target) : base(action, target) { InnerActionState = (MTFiniteTimeActionState)action.InnerAction.StartAction(target); }
public MTActionEaseState(MTActionEase action, GameObject target) : base(action, target) { InnerActionState = (MTFiniteTimeActionState)action.InnerAction.StartAction (target); }