public static void saveData(taskCacheData data) { FileInfo fi = new FileInfo(CACHEDATAPATH); if (!fi.Directory.Exists) { fi.Directory.Create(); } writeFs = fi.Open(FileMode.OpenOrCreate, FileAccess.ReadWrite); writeFs.Position = 0; Serialization.WriteIntToStream(writeFs, data.taskId); Serialization.WriteIntToStream(writeFs, data.stepId); Serialization.WriteIntToStream(writeFs, data.canConductTaskList.Values.Count); foreach (int key in data.canConductTaskList.Keys) { Serialization.WriteIntToStream(writeFs, key); } Serialization.WriteIntToStream(writeFs, data.PrepareInitNpcMap.Keys.Count); foreach (Vector3 key in data.PrepareInitNpcMap.Keys) { Serialization.WriteIntToStream(writeFs, (int)data.PrepareInitNpcMap[key].position.x); Serialization.WriteIntToStream(writeFs, (int)data.PrepareInitNpcMap[key].position.y); Serialization.WriteIntToStream(writeFs, (int)data.PrepareInitNpcMap[key].position.z); Serialization.WriteIntToStream(writeFs, data.PrepareInitNpcMap[key].NPCId); Serialization.WriteIntToStream(writeFs, data.PrepareInitNpcMap[key].taskId); Serialization.WriteIntToStream(writeFs, data.PrepareInitNpcMap[key].stepId); } writeFs.Flush(); writeFs.Close(); writeFs = null; }
public void Serialize(Stream stream) { for (int i = 0; i < sections.Length; i++) { sections[i].Serialize(stream); } for (int i = 0; i < biomeIdMap.Length; i++) { Serialization.WriteIntToStream(stream, biomeIdMap[i]); } for (int i = 0; i < heightMap.Length; i++) { Serialization.WriteIntToStream(stream, heightMap[i]); } Serialization.WriteBoolToStream(stream, isTerrainDataPrepared); Serialization.WriteBoolToStream(stream, isPopulationDataPrepared); Serialization.WriteBoolToStream(stream, isLightDataPreparedAndUpdate); Serialization.WriteBoolToStream(stream, isLightDataPrepared); Serialization.WriteBoolToStream(stream, haveWater); Serialization.WriteIntToStream(stream, entities.Count); while (entities.Count > 0) { EntityData entityData = entities.Dequeue(); entityData.Serialize(stream); } }
public void Serialize(Stream stream) { stream.Write(blockTypes, 0, blockTypes.Length); extendIds.WriteBytes(stream); sunLight.WriteBytes(stream); blockLight.WriteBytes(stream); Serialization.WriteIntToStream(stream, visibleBlocks); Serialization.WriteIntToStream(stream, specialBlocks); }
public virtual void Serialize(Stream stream) { Serialization.WriteIntToStream(stream, type); Serialization.WriteIntToStream(stream, id); Serialization.WriteIntToStream(stream, (int)pos.x); Serialization.WriteIntToStream(stream, (int)pos.y); Serialization.WriteIntToStream(stream, (int)pos.z); Serialization.WriteIntToStream(stream, exData.Count); for (int i = 0; i < exData.Count; i++) { Serialization.WriteIntToStream(stream, exData[i]); } }