/// <summary> /// Updates IMGUI of the multiplayer. /// </summary> void OnGUI() { if (netManager.IsOnline) { netManager.DrawNameTags(); } GUI.color = Color.white; GUI.Label(new Rect(2, Screen.height - 18, 500, 20), "MSCMP " + Client.GetMODDisplayVersion()); GUI.color = new Color(1.0f, 1.0f, 1.0f, 0.25f); GUI.DrawTexture(new Rect(2, Screen.height - 80, 76, 66), modLogo); // Draw online state. if (netManager.IsOnline) { GUI.color = Color.green; GUI.Label(new Rect(2, 2, 500, 20), "ONLINE " + (netManager.IsHost ? "HOST" : "PLAYER")); } else { GUI.color = Color.red; GUI.Label(new Rect(2, 2, 500, 20), "OFFLINE"); } MessagesList.Draw(); // Friends widget. if (ShouldSeeInvitePanel()) { UpdateInvitePanel(); } #if !PUBLIC_RELEASE DevTools.OnGUI(); if (DevTools.netStats) { netManager.DrawDebugGUI(); } gameWorld.UpdateIMGUI(); #endif console.Draw(); }
/// <summary> /// Updates IMGUI of the multiplayer. /// </summary> void OnGUI() { if (netManager.IsOnline) { netManager.DrawNameTags(); } // Draw online state. if (netManager.IsOnline) { GUI.color = Color.green; GUI.skin.label.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(Screen.width - 210, 2, 200, 20), "ONLINE " + (netManager.IsHost ? "HOST" : "PLAYER")); } else { GUI.color = Color.red; GUI.skin.label.alignment = TextAnchor.UpperRight; GUI.Label(new Rect(Screen.width - 210, 2, 200, 20), "OFFLINE"); } MessagesList.Draw(); // Friends widget. if (ShouldSeeInvitePanel()) { UpdateInvitePanel(); } #if !PUBLIC_RELEASE DevTools.OnGUI(); if (DevTools.netStats) { netManager.DrawDebugGUI(); } gameWorld.UpdateIMGUI(); #endif console.Draw(); }
void Start() { Steamworks.SteamAPI.Init(); DontDestroyOnLoad(this.gameObject); netManager = new NetManager(); modLogo = Client.LoadAsset <Texture2D>("Assets/Textures/MSCMPLogo.png"); IMGUIUtils.Setup(); #if !PUBLIC_RELEASE // Skip splash screen in development builds. Application.LoadLevel("MainMenu"); DevTools.OnInit(); #endif }
/// <summary> /// Update multiplayer state. /// </summary> void LateUpdate() { Utils.CallSafe("Update", () => { Steamworks.SteamAPI.RunCallbacks(); if (IsInvitePanelVisible()) { UpdateFriendList(); } gameWorld.Update(); netManager.Update(); // Development stuff. #if !PUBLIC_RELEASE DevTools.Update(); #endif }); }
void Start() { Steamworks.SteamAPI.Init(); DontDestroyOnLoad(this.gameObject); netManager = new NetManager(); modLogo = Client.LoadAsset <Texture2D>("Assets/Textures/MSCMPLogo.png"); IMGUIUtils.Setup(); string initialLevel = string.Empty; bool noSplash = Client.IsCdlParamSet("-nosplash"); #if !PUBLIC_RELEASE // Always skip splash screen in development builds. noSplash = true; DevTools.OnInit(); #endif if (noSplash) { initialLevel = "MainMenu"; } // Add option to automatically host game via command line. if (Client.IsCdlParamSet("-autohost")) { initialLevel = "GAME"; } if (initialLevel != string.Empty) { Application.LoadLevel(initialLevel); } }