/// <summary> /// Callback called when world gets unloaded. /// </summary> public void OnUnload() { if (GameCallbacks.onWorldUnload != null) { GameCallbacks.onWorldUnload(); } vehicles.Clear(); player = null; }
/// <summary> /// Callback called when world gets unloaded. /// </summary> public void OnUnload() { // Iterate backwards so pickupable users will be notified before the database. for (int i = gameObjectUsers.Count; i > 0; --i) { gameObjectUsers[i - 1].DestroyObjects(); } if (GameCallbacks.onWorldUnload != null) { GameCallbacks.onWorldUnload(); } player = null; }