private void Init() { //Set config and Assets folder in selected mods folder ConfigFolder = Path.Combine(ModsFolder, @"Config\"); AssetsFolder = Path.Combine(ModsFolder, @"Assets\"); if (GameObject.Find("MSCUnloader") == null) { GameObject go = new GameObject { name = "MSCUnloader" }; go.AddComponent <MSCUnloader>(); mscUnloader = go.GetComponent <MSCUnloader>(); DontDestroyOnLoad(go); } else { mscUnloader = GameObject.Find("MSCUnloader").GetComponent <MSCUnloader>(); } if (IsDoneLoading) //Remove this. { if (Application.loadedLevelName != "MainMenu") { menuInfoAnim.SetBool("isHidden", true); } } else { ModUI.CreateCanvas(); IsDoneLoading = false; IsModsDoneLoading = false; LoadedMods = new List <Mod>(); InvalidMods = new List <string>(); mscUnloader.reset = false; if (!Directory.Exists(ModsFolder)) { Directory.CreateDirectory(ModsFolder); } if (!Directory.Exists(ConfigFolder)) { Directory.CreateDirectory(ConfigFolder); } if (!Directory.Exists(AssetsFolder)) { Directory.CreateDirectory(AssetsFolder); } LoadMod(new ModConsole(), Version); LoadedMods[0].ModSettings(); LoadMod(new ModSettings_menu(), Version); LoadedMods[1].ModSettings(); ModSettings_menu.LoadSettings(); LoadCoreAssets(); IsDoneLoading = true; if (experimental) { ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color> [<color=magenta>Experimental</color> <color=lime>build {1}</color>]", Version, expBuild)); } else { ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version)); } LoadReferences(); PreLoadMods(); ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2)); MainMenuInfo(); LoadModsSettings(); } }
/// <summary> /// Main function to initialize the ModLoader /// </summary> public static void Init() { //Set config and Assets folder in selected mods folder ConfigFolder = Path.Combine(ModsFolder, @"Config\"); AssetsFolder = Path.Combine(ModsFolder, @"Assets\"); //if mods not loaded and game is loaded. if (GameObject.Find("MSCUnloader") == null) { GameObject go = new GameObject(); go.name = "MSCUnloader"; go.AddComponent <MSCUnloader>(); MSCUnloaderInstance = go.GetComponent <MSCUnloader>(); DontDestroyOnLoad(go); } if (IsModsDoneLoading && Application.loadedLevelName == "MainMenu") { MSCUnloaderInstance.reset = false; MSCUnloaderInstance.MSCLoaderReset(); } if (!IsModsDoneLoading && Application.loadedLevelName == "GAME") { // Load all mods ModConsole.Print("Loading mods..."); Stopwatch s = new Stopwatch(); s.Start(); LoadMods(); ModSettings.LoadBinds(); IsModsDoneLoading = true; s.Stop(); if (s.ElapsedMilliseconds < 1000) { ModConsole.Print(string.Format("Loading mods completed in {0}ms!", s.ElapsedMilliseconds)); } else { ModConsole.Print(string.Format("Loading mods completed in {0} sec(s)!", s.Elapsed.Seconds)); } } if (IsDoneLoading && Application.loadedLevelName == "MainMenu" && GameObject.Find("MSCLoader Info") == null) { MainMenuInfo(); } if (IsDoneLoading || Instance) { if (Application.loadedLevelName != "MainMenu") { menuInfoAnim.SetBool("isHidden", true); } if (Application.loadedLevelName != "GAME") { ModConsole.Print("<color=#505050ff>MSCLoader is already loaded!</color>");//debug } } else { // Create game object and attach self GameObject go = new GameObject(); go.name = "MSCModLoader"; go.AddComponent <ModLoader>(); go.AddComponent <LoadAssets>(); Instance = go.GetComponent <ModLoader>(); loadAssets = go.GetComponent <LoadAssets>(); DontDestroyOnLoad(go); // Init variables ModUI.CreateCanvas(); IsDoneLoading = false; IsModsDoneLoading = false; LoadedMods = new List <Mod>(); InvalidMods = new List <string>(); // Init mod loader settings if (!Directory.Exists(ModsFolder)) { //if mods folder not exists, create it. Directory.CreateDirectory(ModsFolder); } if (!Directory.Exists(ConfigFolder)) { //if config folder not exists, create it. Directory.CreateDirectory(ConfigFolder); } if (!Directory.Exists(AssetsFolder)) { //if config folder not exists, create it. Directory.CreateDirectory(AssetsFolder); } // Loading internal tools (console and settings) LoadMod(new ModConsole(), Version); LoadMod(new ModSettings(), Version); IsDoneLoading = true; ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version)); PreLoadMods(); ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2)); try { Steamworks.SteamAPI.Init(); steamID = Steamworks.SteamUser.GetSteamID().ToString(); ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", Steamworks.SteamFriends.GetPersonaName())); if (!modStats) { ModStats(); modStats = true; } } catch (Exception) { ModConsole.Error("Steam not detected, only steam version is supported."); } ModConsole.Print("Loading core assets..."); Instance.StartCoroutine(Instance.LoadSkin()); } }
private void Init() { //Set config and Assets folder in selected mods folder ConfigFolder = Path.Combine(ModsFolder, @"Config\"); AssetsFolder = Path.Combine(ModsFolder, @"Assets\"); if (GameObject.Find("MSCUnloader") == null) { GameObject go = new GameObject(); go.name = "MSCUnloader"; go.AddComponent <MSCUnloader>(); mscUnloader = go.GetComponent <MSCUnloader>(); DontDestroyOnLoad(go); } else { mscUnloader = GameObject.Find("MSCUnloader").GetComponent <MSCUnloader>(); } if (IsDoneLoading) //Remove this. { if (Application.loadedLevelName != "MainMenu") { menuInfoAnim.SetBool("isHidden", true); } } else { ModUI.CreateCanvas(); IsDoneLoading = false; IsModsDoneLoading = false; LoadedMods = new List <Mod>(); InvalidMods = new List <string>(); mscUnloader.reset = false; if (!Directory.Exists(ModsFolder)) { Directory.CreateDirectory(ModsFolder); } if (!Directory.Exists(ConfigFolder)) { Directory.CreateDirectory(ConfigFolder); } if (!Directory.Exists(AssetsFolder)) { Directory.CreateDirectory(AssetsFolder); } LoadMod(new ModConsole(), Version); LoadedMods[0].ModSettings(); LoadMod(new ModSettings_menu(), Version); LoadedMods[1].ModSettings(); ModSettings_menu.LoadSettings(); LoadCoreAssets(); IsDoneLoading = true; if (experimental) { ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color> [<color=magenta>Experimental</color> <color=lime>build {1}</color>]", Version, expBuild)); } else { ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version)); } LoadReferences(); PreLoadMods(); ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2)); try { if (File.Exists(Path.GetFullPath(Path.Combine("LAUNCHER.exe", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu64.dll", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu.dll", "")))) { ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", "Murzyn!")); throw new Exception("[EMULATOR] Do What You Want, Cause A Pirate Is Free... You Are A Pirate!"); //exclude emulators } Steamworks.SteamAPI.Init(); steamID = Steamworks.SteamUser.GetSteamID().ToString(); ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", Steamworks.SteamFriends.GetPersonaName())); WebClient webClient = new WebClient(); webClient.Proxy = new WebProxy("127.0.0.1:8888"); if ((bool)ModSettings_menu.enGarage.GetValue()) { webClient.DownloadStringCompleted += AuthCheck; webClient.DownloadStringAsync(new Uri(string.Format("{0}/auth.php?sid={1}&auth={2}", serverURL, steamID, authKey))); } else { webClient.DownloadStringCompleted += sAuthCheckCompleted; webClient.DownloadStringAsync(new Uri(string.Format("{0}/sauth.php?sid={1}", serverURL, steamID))); } } catch (Exception e) { steamID = null; ModConsole.Error("Steam client doesn't exists."); if (devMode) { ModConsole.Error(e.ToString()); } UnityEngine.Debug.Log(e); } MainMenuInfo(); LoadModsSettings(); if (devMode) { ModConsole.Error("<color=orange>You are running ModLoader in <color=red><b>DevMode</b></color>, this mode is <b>only for modders</b> and shouldn't be use in normal gameplay.</color>"); } } }
/// <summary> /// Main function to initialize the ModLoader /// </summary> public static void Init() { //Set config and Assets folder in selected mods folder ConfigFolder = Path.Combine(ModsFolder, @"Config\"); AssetsFolder = Path.Combine(ModsFolder, @"Assets\"); //if mods not loaded and game is loaded. if (GameObject.Find("MSCUnloader") == null) { GameObject go = new GameObject(); go.name = "MSCUnloader"; go.AddComponent <MSCUnloader>(); MSCUnloaderInstance = go.GetComponent <MSCUnloader>(); DontDestroyOnLoad(go); } if (IsModsDoneLoading && Application.loadedLevelName == "MainMenu") { MSCUnloaderInstance.reset = false; MSCUnloaderInstance.MSCLoaderReset(); } if (!IsModsDoneLoading && Application.loadedLevelName == "GAME" && fullyLoaded && !IsModsLoading) { // Load all mods IsModsLoading = true; Instance.StartCoroutine(Instance.LoadMods()); } if (IsDoneLoading && Application.loadedLevelName == "MainMenu" && GameObject.Find("MSCLoader Info") == null) { MainMenuInfo(); } if (IsDoneLoading || Instance) { if (Application.loadedLevelName != "MainMenu") { menuInfoAnim.SetBool("isHidden", true); } } else { // Create game object and attach self GameObject go = new GameObject(); go.name = "MSCModLoader"; go.AddComponent <ModLoader>(); go.AddComponent <LoadAssets>(); Instance = go.GetComponent <ModLoader>(); loadAssets = go.GetComponent <LoadAssets>(); DontDestroyOnLoad(go); // Init variables ModUI.CreateCanvas(); IsDoneLoading = false; IsModsDoneLoading = false; LoadedMods = new List <Mod>(); InvalidMods = new List <string>(); // Init mod loader settings if (!Directory.Exists(ModsFolder)) { //if mods folder not exists, create it. Directory.CreateDirectory(ModsFolder); } if (!Directory.Exists(ConfigFolder)) { //if config folder not exists, create it. Directory.CreateDirectory(ConfigFolder); } if (!Directory.Exists(AssetsFolder)) { //if config folder not exists, create it. Directory.CreateDirectory(AssetsFolder); } // Loading internal tools (console and settings) LoadMod(new ModConsole(), Version); LoadedMods[0].ModSettings(); LoadMod(new ModSettings_menu(), Version); LoadedMods[1].ModSettings(); ModSettings_menu.LoadSettings(); LoadCoreAssets(); IsDoneLoading = true; ModConsole.Print(string.Format("<color=green>ModLoader <b>v{0}</b> ready</color>", Version)); LoadReferences(); PreLoadMods(); ModConsole.Print(string.Format("<color=orange>Found <color=green><b>{0}</b></color> mods!</color>", LoadedMods.Count - 2)); try { if (File.Exists(Path.GetFullPath(Path.Combine("LAUNCHER.exe", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu64.dll", ""))) || File.Exists(Path.GetFullPath(Path.Combine("SmartSteamEmu.dll", "")))) { ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", "PIRATE IS FREE!!!")); throw new Exception("Do What You Want, Cause A Pirate Is Free... You Are A Pirate!"); //exclude emulators from stats (spam weird stuff sometimes) } Steamworks.SteamAPI.Init(); steamID = Steamworks.SteamUser.GetSteamID().ToString(); ModConsole.Print(string.Format("<color=orange>Hello <color=green><b>{0}</b></color>!</color>", Steamworks.SteamFriends.GetPersonaName())); if (!modStats) { ModStats(); modStats = true; } string Name; bool ret = Steamworks.SteamApps.GetCurrentBetaName(out Name, 128); if (ret && !(bool)ModSettings_menu.expWarning.GetValue()) { ModUI.ShowMessage(string.Format("<color=orange><b>Warning:</b></color>{1}You are using beta build: <color=orange><b>{0}</b></color>{1}{1}Remember that some mods may not work correctly on beta branches.", Name, Environment.NewLine), "Experimental build warning"); } } catch (Exception e) { ModConsole.Error("Steam not detected, only steam version is supported."); UnityEngine.Debug.Log(e); } MainMenuInfo(); LoadModsSettings(); } }
void Init() { //Set config and Assets folder in selected mods folder ConfigFolder = Path.Combine(ModsFolder, "Config"); SettingsFolder = Path.Combine(ConfigFolder, "Mod Settings"); AssetsFolder = Path.Combine(ModsFolder, "Assets"); ManifestsFolder = Path.Combine(ConfigFolder, "Mod Metadata"); if (GameObject.Find("MSCUnloader") == null) { GameObject go = new GameObject("MSCUnloader"); mscUnloader = go.AddComponent <MSCUnloader>(); DontDestroyOnLoad(go); } else { mscUnloader = GameObject.Find("MSCUnloader").GetComponent <MSCUnloader>(); } if (IsDoneLoading) { if (Application.loadedLevelName != "MainMenu") { menuInfoAnim.SetBool("isHidden", true); } } else { ModUI.CreateCanvas(); IsDoneLoading = false; IsModsDoneLoading = false; LoadedMods = new List <Mod>(); // FRED TWEAK allModsLoaded = false; // 0 - ONGUI, 1 - UPDATE, 2 - FixedUpdate, 3 - PostLoad, 4 - OnSave, 5 - OnNewGame ModMethods = new List <List <Mod> >() { new List <Mod>(), new List <Mod>(), new List <Mod>(), new List <Mod>(), new List <Mod>(), new List <Mod>() }; // FRED TWEAK InvalidMods = new List <string>(); mscUnloader.reset = false; if (!Directory.Exists(ModsFolder)) { Directory.CreateDirectory(ModsFolder); } if (!Directory.Exists(ConfigFolder)) { Directory.CreateDirectory(ConfigFolder); Directory.CreateDirectory(SettingsFolder); Directory.CreateDirectory(ManifestsFolder); Directory.CreateDirectory(Path.Combine(ManifestsFolder, "Mod Icons")); } if (!Directory.Exists(ManifestsFolder)) { Directory.CreateDirectory(ManifestsFolder); Directory.CreateDirectory(Path.Combine(ManifestsFolder, "Mod Icons")); } if (!Directory.Exists(AssetsFolder)) { Directory.CreateDirectory(AssetsFolder); } LoadMod(new ModConsole(), ModLoaderVersion); LoadedMods[0].ModSettings(); LoadMod(new ModSettings_menu(), ModLoaderVersion); LoadedMods[1].ModSettings(); LoadCoreAssets(); IsDoneLoading = true; ModConsole.Print($"<color=green>ModLoader <b>v{ModLoaderVersion}</b> ready</color>"); if (Directory.Exists(Path.Combine(ModsFolder, "References"))) { LoadReferences(); } PreLoadMods(); ModConsole.Print($"<color=orange>Found <color=green><b>{LoadedMods.Count - 2}</b></color> mods!</color>"); if (steamID == "STEAM") { try { Steamworks.SteamAPI.Init(); playerName = Steamworks.SteamFriends.GetPersonaName(); steamID = Steamworks.SteamUser.GetSteamID().ToString(); } catch { ModConsole.Print("Can't find Steam. Using default values."); steamID = null; playerName = "PLAYER"; } } ModConsole.Print($"<color=orange>Hello <color=green><b>{playerName}</b></color>!</color>"); MainMenuInfo(); LoadModsSettings(); ModSettings_menu.LoadBinds(); // INITIALIZE METADATA //InitMetadata(); string modString = $"\n{ModMethods[0].Count()} Mods using OnGUI."; foreach (Mod mod in ModMethods[0]) { modString += $"\n {mod.Name}"; } modString += $"\n{ModMethods[1].Count()} Mods using Update."; foreach (Mod mod in ModMethods[1]) { modString += $"\n {mod.Name}"; } modString += $"\n{ModMethods[2].Count()} Mods using FixedUpdate."; foreach (Mod mod in ModMethods[2]) { modString += $"\n {mod.Name}"; } modString += $"\n{ModMethods[3].Count()} Mods using SecondPassOnLoad."; foreach (Mod mod in ModMethods[3]) { modString += $"\n {mod.Name}"; } ModConsole.Print(modString); if (ModMethods[0].Count > 0) { gameObject.AddComponent <ModOnGUICall>().modLoader = this; } if (ModMethods[1].Count > 0) { gameObject.AddComponent <ModUpdateCall>().modLoader = this; } if (ModMethods[2].Count > 0) { gameObject.AddComponent <ModFixedUpdateCall>().modLoader = this; } } }