void Awake() { _inst = this; _transform = transform; _offset = new Vector3(-9.58f, 11.54f, -9.04f); enabled = false; }
public void ReAddChar(CharHandler handler) { if (BattleEnum.Enum_CharSide.Mine == handler.m_CharData.m_eSide) { m_listDeadMine.Remove(handler); if (BattleCamera.GetInst().m_CharHandler == handler) //被动复活集合顺序不能乱 { m_listGeneralMine.Insert(0, handler); } else { m_listGeneralMine.Add(handler); } } else { m_listDeadEnemy.Remove(handler); m_listGeneralEnemy.Add(handler); } }
private void OnDestroy() { _inst = null; }