// ------------------------------------------------------ // // Internal Methods // // ------------------------------------------------------ #region Internal Methods // Static implementation for the bounding rectangle. This is used by // ElementProviderFromPoint to avoid to have to create for a simple // boundary check // param "item", ID for the scrollbar bit // param "sbFlag", SBS_ WindowLong equivallent flag static internal Rect GetVerticalScrollbarBitBoundingRectangle(IntPtr hwnd, WindowsScrollBar.ScrollBarItem item, NativeMethods.ScrollBarInfo sbi) { NativeMethods.Win32Rect rc = new NativeMethods.Win32Rect(sbi.rcScrollBar.left, sbi.xyThumbTop, sbi.rcScrollBar.right, sbi.xyThumbBottom); if (!Misc.MapWindowPoints(hwnd, IntPtr.Zero, ref rc, 2)) { return Rect.Empty; } // Vertical Scrollbar // Since the scrollbar position is already mapped, restore them back rc.left = sbi.rcScrollBar.left; rc.right = sbi.rcScrollBar.right; NativeMethods.SIZE sizeArrow; using (ThemePart themePart = new ThemePart(hwnd, "SCROLLBAR")) { sizeArrow = themePart.Size((int)ThemePart.SCROLLBARPARTS.SBP_ARROWBTN, 0); } // check that the 2 buttons can hold in the scroll bar bool fThumbVisible = sbi.rcScrollBar.bottom - sbi.rcScrollBar.top >= 5 * sizeArrow.cy / 2; if (sbi.rcScrollBar.bottom - sbi.rcScrollBar.top < 2 * sizeArrow.cy) { // the scroll bar is tiny, need to shrink the button sizeArrow.cy = (sbi.rcScrollBar.bottom - sbi.rcScrollBar.top) / 2; } switch (item) { case WindowsScrollBar.ScrollBarItem.UpArrow : rc.top = sbi.rcScrollBar.top; rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy; break; case WindowsScrollBar.ScrollBarItem.LargeIncrement : if (fThumbVisible) { rc.top = rc.bottom; rc.bottom = sbi.rcScrollBar.bottom - sizeArrow.cy; } else { rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy; } break; case WindowsScrollBar.ScrollBarItem.Thumb : if (!fThumbVisible) { rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy; } break; case WindowsScrollBar.ScrollBarItem.LargeDecrement : if (fThumbVisible) { rc.bottom = rc.top; rc.top = sbi.rcScrollBar.top + sizeArrow.cy; } else { rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy; } break; case WindowsScrollBar.ScrollBarItem.DownArrow : rc.top = sbi.rcScrollBar.bottom - sizeArrow.cy; rc.bottom = sbi.rcScrollBar.bottom; break; } // Don't need to normalize, OSVer conditional block converts to absolute coordinates. return rc.ToRect(false); }
// ------------------------------------------------------ // // Internal Methods // // ------------------------------------------------------ #region Internal Methods // Static implementation for the bounding rectangle. This is used by // ElementProviderFromPoint to avoid to have to create for a simple // boundary check // param "item", ID for the scrollbar bit // param "sbFlag", SBS_ WindowLong equivallent flag static internal Rect GetHorizontalScrollbarBitBoundingRectangle(IntPtr hwnd, WindowsScrollBar.ScrollBarItem item, NativeMethods.ScrollBarInfo sbi) { // Horizontal Scrollbar NativeMethods.Win32Rect rc = new NativeMethods.Win32Rect(sbi.xyThumbTop, sbi.rcScrollBar.top, sbi.xyThumbBottom, sbi.rcScrollBar.bottom); if (!Misc.MapWindowPoints(hwnd, IntPtr.Zero, ref rc, 2)) { return Rect.Empty; } // Since the scrollbar position is already mapped, restore them back rc.top = sbi.rcScrollBar.top; rc.bottom = sbi.rcScrollBar.bottom; NativeMethods.SIZE sizeArrow; using (ThemePart themePart = new ThemePart(hwnd, "SCROLLBAR")) { sizeArrow = themePart.Size((int)ThemePart.SCROLLBARPARTS.SBP_ARROWBTN, 0); } // check that the 2 buttons can hold in the scroll bar bool fThumbVisible = sbi.rcScrollBar.right - sbi.rcScrollBar.left >= 5 * sizeArrow.cx / 2; if (sbi.rcScrollBar.right - sbi.rcScrollBar.left < 2 * sizeArrow.cx) { // the scroll bar is tiny, need to shrink the button sizeArrow.cx = (sbi.rcScrollBar.right - sbi.rcScrollBar.left) / 2; } // // Builds prior to Vista 5359 failed to correctly account for RTL scrollbar layouts. // if ((Environment.OSVersion.Version.Major < 6) && (Misc.IsLayoutRTL(hwnd))) { if (item == WindowsScrollBar.ScrollBarItem.UpArrow) { item = WindowsScrollBar.ScrollBarItem.DownArrow; } else if (item == WindowsScrollBar.ScrollBarItem.DownArrow) { item = WindowsScrollBar.ScrollBarItem.UpArrow; } else if (item == WindowsScrollBar.ScrollBarItem.LargeIncrement) { item = WindowsScrollBar.ScrollBarItem.LargeDecrement; } else if (item == WindowsScrollBar.ScrollBarItem.LargeDecrement) { item = WindowsScrollBar.ScrollBarItem.LargeIncrement; } } switch (item) { case WindowsScrollBar.ScrollBarItem.UpArrow : rc.left = sbi.rcScrollBar.left; rc.right = sbi.rcScrollBar.left + sizeArrow.cx; break; case WindowsScrollBar.ScrollBarItem.LargeIncrement : if (fThumbVisible) { rc.left = rc.right; rc.right = sbi.rcScrollBar.right - sizeArrow.cx; } else { rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx; } break; case WindowsScrollBar.ScrollBarItem.Thumb : if (!fThumbVisible) { rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx; } break; case WindowsScrollBar.ScrollBarItem.LargeDecrement : if (fThumbVisible) { rc.right = rc.left; rc.left = sbi.rcScrollBar.left + sizeArrow.cx; } else { rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx; } break; case WindowsScrollBar.ScrollBarItem.DownArrow : rc.left = sbi.rcScrollBar.right - sizeArrow.cx; rc.right = sbi.rcScrollBar.right; break; } // Don't need to normalize, OSVer conditional block converts to absolute coordinates. return rc.ToRect(false); }
//------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods static internal Rect GetBoundingRectangle(IntPtr hwnd, WindowsUpDown.SpinItem item) { NativeMethods.Win32Rect updownRect = new NativeMethods.Win32Rect(); if (!Misc.GetWindowRect(hwnd, ref updownRect)) { return Rect.Empty; } bool fHorz = IsHorizontal(hwnd); // If the control is horizontal and the WS_EX_LAYOUTRTL is set need to // swap the button order if (fHorz && Misc.IsLayoutRTL(hwnd)) { item = item == SpinItem.DownArrow ? SpinItem.UpArrow : SpinItem.DownArrow; } switch (item) { case WindowsUpDown.SpinItem.DownArrow: if (fHorz) { int width = (updownRect.right - updownRect.left); updownRect.right = updownRect.left + width / 2; } else { int height = (updownRect.bottom - updownRect.top); updownRect.bottom = updownRect.top + height / 2; } // Don't need to normalize, GetWindowRect returns screen coordinates. return updownRect.ToRect(false); case WindowsUpDown.SpinItem.UpArrow: if (fHorz) { int width = (updownRect.right - updownRect.left); updownRect.left = updownRect.left + width / 2; } else { int height = (updownRect.bottom - updownRect.top); updownRect.top = updownRect.top + height / 2; } // Don't need to normalize, GetWindowRect returns screen coordinates. return updownRect.ToRect(false); } return Rect.Empty; }