// ------------------------------------------------------
        //
        // Internal Methods
        //
        // ------------------------------------------------------

        #region Internal Methods

        // Static implementation for the bounding rectangle. This is used by
        // ElementProviderFromPoint to avoid to have to create for a simple
        // boundary check
        // param "item", ID for the scrollbar bit
        // param "sbFlag", SBS_ WindowLong equivallent flag
        static internal Rect GetVerticalScrollbarBitBoundingRectangle(IntPtr hwnd, WindowsScrollBar.ScrollBarItem item, NativeMethods.ScrollBarInfo sbi)
        {
            NativeMethods.Win32Rect rc = new NativeMethods.Win32Rect(sbi.rcScrollBar.left, sbi.xyThumbTop, sbi.rcScrollBar.right, sbi.xyThumbBottom);
            if (!Misc.MapWindowPoints(hwnd, IntPtr.Zero, ref rc, 2))
            {
                return Rect.Empty;
            }

            // Vertical Scrollbar
            // Since the scrollbar position is already mapped, restore them back
            rc.left = sbi.rcScrollBar.left;
            rc.right = sbi.rcScrollBar.right;

            NativeMethods.SIZE sizeArrow;

            using (ThemePart themePart = new ThemePart(hwnd, "SCROLLBAR"))
            {
                sizeArrow = themePart.Size((int)ThemePart.SCROLLBARPARTS.SBP_ARROWBTN, 0);
            }

            // check that the 2 buttons can hold in the scroll bar
            bool fThumbVisible = sbi.rcScrollBar.bottom - sbi.rcScrollBar.top >= 5 * sizeArrow.cy / 2;
            if (sbi.rcScrollBar.bottom - sbi.rcScrollBar.top < 2 * sizeArrow.cy)
            {
                // the scroll bar is tiny, need to shrink the button
                sizeArrow.cy = (sbi.rcScrollBar.bottom - sbi.rcScrollBar.top) / 2;
            }

            switch (item)
            {
                case WindowsScrollBar.ScrollBarItem.UpArrow :
                    rc.top = sbi.rcScrollBar.top;
                    rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy;
                    break;

                case WindowsScrollBar.ScrollBarItem.LargeIncrement :
                    if (fThumbVisible)
                    {
                        rc.top = rc.bottom;
                        rc.bottom = sbi.rcScrollBar.bottom - sizeArrow.cy;
                    }
                    else
                    {
                        rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.Thumb :
                    if (!fThumbVisible)
                    {
                        rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.LargeDecrement :
                    if (fThumbVisible)
                    {
                        rc.bottom = rc.top;
                        rc.top = sbi.rcScrollBar.top + sizeArrow.cy;
                    }
                    else
                    {
                        rc.top = rc.bottom = sbi.rcScrollBar.top + sizeArrow.cy;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.DownArrow :
                    rc.top = sbi.rcScrollBar.bottom - sizeArrow.cy;
                    rc.bottom = sbi.rcScrollBar.bottom;
                    break;
            }

            // Don't need to normalize, OSVer conditional block converts to absolute coordinates.
            return rc.ToRect(false);
        }
        // ------------------------------------------------------
        //
        // Internal Methods
        //
        // ------------------------------------------------------

        #region Internal Methods

        // Static implementation for the bounding rectangle. This is used by
        // ElementProviderFromPoint to avoid to have to create for a simple
        // boundary check
        // param "item", ID for the scrollbar bit
        // param "sbFlag", SBS_ WindowLong equivallent flag
        static internal Rect GetHorizontalScrollbarBitBoundingRectangle(IntPtr hwnd, WindowsScrollBar.ScrollBarItem item, NativeMethods.ScrollBarInfo sbi)
        {
            // Horizontal Scrollbar
            NativeMethods.Win32Rect rc = new NativeMethods.Win32Rect(sbi.xyThumbTop, sbi.rcScrollBar.top, sbi.xyThumbBottom, sbi.rcScrollBar.bottom);
            if (!Misc.MapWindowPoints(hwnd, IntPtr.Zero, ref rc, 2))
            {
                return Rect.Empty;
            }

            // Since the scrollbar position is already mapped, restore them back
            rc.top = sbi.rcScrollBar.top;
            rc.bottom = sbi.rcScrollBar.bottom;

            NativeMethods.SIZE sizeArrow;

            using (ThemePart themePart = new ThemePart(hwnd, "SCROLLBAR"))
            {
                sizeArrow = themePart.Size((int)ThemePart.SCROLLBARPARTS.SBP_ARROWBTN, 0);
            }

            // check that the 2 buttons can hold in the scroll bar
            bool fThumbVisible = sbi.rcScrollBar.right - sbi.rcScrollBar.left >= 5 * sizeArrow.cx / 2;
            if (sbi.rcScrollBar.right - sbi.rcScrollBar.left < 2 * sizeArrow.cx)
            {
                // the scroll bar is tiny, need to shrink the button
                sizeArrow.cx = (sbi.rcScrollBar.right - sbi.rcScrollBar.left) / 2;
            }

            //
            // Builds prior to Vista 5359 failed to correctly account for RTL scrollbar layouts.
            //
            if ((Environment.OSVersion.Version.Major < 6) && (Misc.IsLayoutRTL(hwnd)))
            {
                if (item == WindowsScrollBar.ScrollBarItem.UpArrow)
                {
                    item = WindowsScrollBar.ScrollBarItem.DownArrow;
                }
                else if (item == WindowsScrollBar.ScrollBarItem.DownArrow)
                {
                    item = WindowsScrollBar.ScrollBarItem.UpArrow;
                }
                else if (item == WindowsScrollBar.ScrollBarItem.LargeIncrement)
                {
                    item = WindowsScrollBar.ScrollBarItem.LargeDecrement;
                }
                else if (item == WindowsScrollBar.ScrollBarItem.LargeDecrement)
                {
                    item = WindowsScrollBar.ScrollBarItem.LargeIncrement;
                }
            }

            switch (item)
            {
                case WindowsScrollBar.ScrollBarItem.UpArrow :
                    rc.left = sbi.rcScrollBar.left;
                    rc.right = sbi.rcScrollBar.left + sizeArrow.cx;
                    break;

                case WindowsScrollBar.ScrollBarItem.LargeIncrement :
                    if (fThumbVisible)
                    {
                        rc.left = rc.right;
                        rc.right = sbi.rcScrollBar.right - sizeArrow.cx;
                    }
                    else
                    {
                        rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.Thumb :
                    if (!fThumbVisible)
                    {
                        rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.LargeDecrement :
                    if (fThumbVisible)
                    {
                        rc.right = rc.left;
                        rc.left = sbi.rcScrollBar.left + sizeArrow.cx;
                    }
                    else
                    {
                        rc.left = rc.right = sbi.rcScrollBar.left + sizeArrow.cx;
                    }
                    break;

                case WindowsScrollBar.ScrollBarItem.DownArrow :
                    rc.left = sbi.rcScrollBar.right - sizeArrow.cx;
                    rc.right = sbi.rcScrollBar.right;
                    break;
            }

            // Don't need to normalize, OSVer conditional block converts to absolute coordinates.
            return rc.ToRect(false);
        }
예제 #3
0
            //------------------------------------------------------
            //
            //  Internal Methods
            //
            //------------------------------------------------------

            #region Internal Methods

            static internal Rect GetBoundingRectangle(IntPtr hwnd, WindowsUpDown.SpinItem item)
            {
                NativeMethods.Win32Rect updownRect = new NativeMethods.Win32Rect();

                if (!Misc.GetWindowRect(hwnd, ref updownRect))
                {
                    return Rect.Empty;
                }

                bool fHorz = IsHorizontal(hwnd);

                // If the control is horizontal and the WS_EX_LAYOUTRTL is set need to
                // swap the button order
                if (fHorz && Misc.IsLayoutRTL(hwnd))
                {
                    item = item == SpinItem.DownArrow ? SpinItem.UpArrow : SpinItem.DownArrow;
                }

                switch (item)
                {
                    case WindowsUpDown.SpinItem.DownArrow:
                        if (fHorz)
                        {
                            int width = (updownRect.right - updownRect.left);
                            updownRect.right = updownRect.left + width / 2;
                        }
                        else
                        {
                            int height = (updownRect.bottom - updownRect.top);
                            updownRect.bottom = updownRect.top + height / 2;
                        }
                        // Don't need to normalize, GetWindowRect returns screen coordinates.
                        return updownRect.ToRect(false);

                    case WindowsUpDown.SpinItem.UpArrow:
                        if (fHorz)
                        {
                            int width = (updownRect.right - updownRect.left);
                            updownRect.left = updownRect.left + width / 2;
                        }
                        else
                        {
                            int height = (updownRect.bottom - updownRect.top);
                            updownRect.top = updownRect.top + height / 2;
                        }
                        // Don't need to normalize, GetWindowRect returns screen coordinates.
                        return updownRect.ToRect(false);
                }

                return Rect.Empty;
            }