protected override void OnEnableFunc() { if (current && current != this) { enabled = false; Debug.LogError("Only One Terrain allowed!"); return; } if (!terrainData) { enabled = false; Debug.LogError("No Data!"); return; } if (!cam || !decalCamera) { enabled = false; Debug.LogError("No Decal Camera!"); return; } initializing = true; lodOffset = terrainData.GetLodOffset(); largestChunkCount = (int)(0.1 + pow(2.0, lodOffset)); msb = new MStringBuilder(32); oneVTPixelWorldLength = terrainData.VTTexelLength(); textureShader = Resources.Load <ComputeShader>("ProceduralTexture"); shader = Resources.Load <ComputeShader>("TerrainCompute"); current = this; int indexMapSize = 1; for (int i = 1; i < terrainData.lodDistances.Length; ++i) { indexMapSize *= 2; } vtContainer = new NativeArray <int>(4, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); maskLoadList = new NativeQueue <MaskLoadCommand>(10, Allocator.Persistent); ComputeShader editShader = Resources.Load <ComputeShader>("TerrainEdit"); loadingThread = new MTerrainLoadingThread(10); maskLoader = new VirtualTextureLoader(terrainData.maskmapPath, editShader, largestChunkCount, MASK_RESOLUTION, false, loadingThread); heightLoader = new VirtualTextureLoader(terrainData.heightmapPath, editShader, largestChunkCount, MASK_RESOLUTION, true, loadingThread); loadDataList = new NativeQueue <TerrainLoadData>(100, Allocator.Persistent); initializeLoadList = new NativeQueue <TerrainLoadData>(100, Allocator.Persistent); NativeArray <uint> dispatchDraw = new NativeArray <uint>(5, Allocator.Temp, NativeArrayOptions.ClearMemory); dispatchDraw[0] = 6; VirtualTextureFormat *formats = stackalloc VirtualTextureFormat[] { new VirtualTextureFormat((VirtualTextureSize)COLOR_RESOLUTION, GraphicsFormat.R8G8B8A8_UNorm, "_VirtualMainTex", 2), new VirtualTextureFormat((VirtualTextureSize)COLOR_RESOLUTION, GraphicsFormat.R16G16_SNorm, "_VirtualBumpMap", 2), new VirtualTextureFormat((VirtualTextureSize)COLOR_RESOLUTION, GraphicsFormat.R8G8_UNorm, "_VirtualSMMap", 2), new VirtualTextureFormat((VirtualTextureSize)HEIGHT_RESOLUTION, HEIGHT_FORMAT, "_VirtualDisplacement", 0) }; mipIDs = new NativeArray <int>(2, Allocator.Persistent, NativeArrayOptions.UninitializedMemory); mipIDs[0] = Shader.PropertyToID("_Mip0"); mipIDs[1] = Shader.PropertyToID("_Mip1"); chunkCount = (int)(pow(2.0, terrainData.lodDistances.Length - 1) + 0.1); vt = new VirtualTexture(terrainData.virtualTexCapacity, min(2048, chunkCount), formats, 4, "_TerrainVTIndexTex"); textureCapacity = terrainData.virtualTexCapacity; VirtualTextureFormat *maskFormats = stackalloc VirtualTextureFormat[] { new VirtualTextureFormat((VirtualTextureSize)MASK_RESOLUTION, GraphicsFormat.R8_UNorm, "_VirtualMaskmap"), new VirtualTextureFormat((VirtualTextureSize)MASK_RESOLUTION, GraphicsFormat.R16_UNorm, "_VirtualHeightmap"), }; maskVT = new VirtualTexture(terrainData.heightmapTexCapacity, largestChunkCount, maskFormats, 2, "_MaskIndexMap"); maskVT.GetTexture(0).filterMode = FilterMode.Point; maskVT.GetTexture(1).filterMode = FilterMode.Point; vt.GetTexture(0).filterMode = FilterMode.Trilinear; vt.GetTexture(1).filterMode = FilterMode.Trilinear; vt.GetTexture(2).filterMode = FilterMode.Trilinear; vt.GetTexture(3).filterMode = FilterMode.Bilinear; allLodLevles = new NativeList_Float(terrainData.lodDistances.Length, Allocator.Persistent); for (int i = 0; i < terrainData.lodDistances.Length; ++i) { allLodLevles.Add((float)min(terrainData.lodDistances[max(0, i - 1)], terrainData.lodDistances[i])); } allLodLevles[terrainData.lodDistances.Length] = 0; meshResolution = terrainData.GetMeshResolution(); cullingFlags = new RenderTexture(new RenderTextureDescriptor { graphicsFormat = GraphicsFormat.R8_UNorm, dimension = TextureDimension.Tex2D, width = meshResolution, height = meshResolution, volumeDepth = 1, enableRandomWrite = true, msaaSamples = 1, useMipMap = false }); cullingFlags.filterMode = FilterMode.Point; cullingFlags.Create(); albedoTex = new RenderTexture(new RenderTextureDescriptor { graphicsFormat = GraphicsFormat.R8G8B8A8_UNorm, dimension = TextureDimension.Tex2DArray, width = COLOR_RESOLUTION, height = COLOR_RESOLUTION, volumeDepth = Mathf.Max(1, terrainData.textures.Length), enableRandomWrite = true, msaaSamples = 1, autoGenerateMips = false, useMipMap = true, mipCount = 6, }); albedoTex.Create(); normalTex = new RenderTexture(new RenderTextureDescriptor { graphicsFormat = GraphicsFormat.R16G16_SNorm, dimension = TextureDimension.Tex2DArray, width = COLOR_RESOLUTION, height = COLOR_RESOLUTION, autoGenerateMips = false, useMipMap = true, volumeDepth = Mathf.Max(1, terrainData.textures.Length), enableRandomWrite = true, msaaSamples = 1, mipCount = 6, }); normalTex.Create(); smTex = new RenderTexture(new RenderTextureDescriptor { graphicsFormat = GraphicsFormat.R16G16_UNorm, dimension = TextureDimension.Tex2DArray, width = COLOR_RESOLUTION, height = COLOR_RESOLUTION, volumeDepth = Mathf.Max(1, terrainData.textures.Length), enableRandomWrite = true, msaaSamples = 1, useMipMap = true, autoGenerateMips = false, mipCount = 6, depthBufferBits = 0, useDynamicScale = false }); smTex.Create(); /* heightTex = new RenderTexture(new RenderTextureDescriptor * { * graphicsFormat = GraphicsFormat.R8_UNorm, * dimension = TextureDimension.Tex2DArray, * width = COLOR_RESOLUTION, * height = COLOR_RESOLUTION, * volumeDepth = Mathf.Max(1, terrainData.textures.Length), * enableRandomWrite = true, * msaaSamples = 1, * useMipMap = true, * autoGenerateMips = false, * mipCount = 6, * depthBufferBits = 0, * useDynamicScale = false * });*/ heightloadingCacheRT = new RenderTexture(new RenderTextureDescriptor { width = COLOR_RESOLUTION + 2, height = COLOR_RESOLUTION + 2, volumeDepth = 1, enableRandomWrite = true, dimension = TextureDimension.Tex2D, graphicsFormat = GraphicsFormat.R16_UNorm, msaaSamples = 1, useMipMap = false, autoGenerateMips = false, mipCount = 0, depthBufferBits = 0, useDynamicScale = false, }); randomTileRT = new RenderTexture(256, 256, 0, GraphicsFormat.R16G16B16A16_SNorm, 0); randomTileRT.enableRandomWrite = true; randomTileRT.wrapMode = TextureWrapMode.Repeat; randomTileRT.filterMode = FilterMode.Point; randomTileRT.Create(); heightloadingCacheRT.Create(); // heightTex.Create(); smTex.wrapMode = TextureWrapMode.Repeat; normalTex.wrapMode = TextureWrapMode.Repeat; albedoTex.wrapMode = TextureWrapMode.Repeat; // heightTex.wrapMode = TextureWrapMode.Repeat; boundBoxLoadList = new NativeQueue <MaskLoadCommand>(10, Allocator.Persistent); boundingLoadStream = new FileStream(terrainData.boundPath, FileMode.OpenOrCreate, FileAccess.ReadWrite); boundingDict = new NativeDictionary <int2, MTerrainBoundingTree, Int2Equal>(20, Allocator.Persistent, new Int2Equal()); InitializeMeshData(); allDrawCommand = new NativeList <TerrainDrawCommand>(20, Allocator.Persistent); materialBuffer = new ComputeBuffer(max(1, terrainData.allMaterials.Length), sizeof(MTerrainData.HeightBlendMaterial)); materialBuffer.SetData(terrainData.allMaterials); decalLayerOffset = max(0, terrainData.lodDistances.Length - terrainData.allDecalLayers.Length); tree = new TerrainQuadTree(-1, TerrainQuadTree.LocalPos.LeftDown, 0, 0, terrainData.largestChunkSize, double3(1, 0, 0), 0); StartCoroutine(AsyncLoader()); }