public override bool CheckProperty() { if (!cbdr.CheckAvailiable()) { try { cbdr.Dispose(); } catch { } return(false); } return(cubeDepthMaterial); }
public override bool CheckProperty() { if (!cbdr.CheckAvailiable()) { try { cbdr.Dispose(); } catch { } return(false); } return(cubeDepthMaterial && irradianceVolumeMat && lightingMat); }