public void AcceptPartyInvite() { AddLobbyMessageToQueue(42, invitingPlayer + "|" + invitedParty); myAccount.partyID = invitedParty; myParty = new Party(myAccount, myAccount.partyID); }
private void HandleIncomingLobbyMessage(string output) { lobbyMessageQueue.Add(new LobbyMessage(255)); //[1,8]3 [channel created, user Dakos]channelid 3 string data = output.Substring(1); int index = data.IndexOf(","); int type = Convert.ToInt32(data.Substring(0, index)); index = -1; index = data.IndexOf("]"); data = data.Substring(index + 1); guiController.SetDebugText("RECEIVED LOBBY: " + output); switch (type) { //Put server message on chat (yellow) case 0: guiController.AddToChat(data); break; case 1: AddChatChannel(data); guiController.SetDebugText("Added Channel"); break; case 2: FormatFriendList(data); guiController.SetDebugText("Formatted friendlist"); break; case 3: FillFriendList(data); guiController.SetDebugText("Filled friendList"); break; case 4: FriendOnline(Convert.ToInt32(data)); guiController.SetDebugText("Friend came online"); break; case 5: FriendOffline(Convert.ToInt32(data)); guiController.SetDebugText("Friend went offline"); break; // SEND FRIENDREQUEST case 6: index = data.IndexOf(","); int accepted = Convert.ToInt32(data.Substring(0, index)); data = data.Substring(index + 1); string FriendId = data; if (accepted == 1) { guiController.ShowMessageBox("Friend request to " + data + " successfully sent"); } else if (accepted == 0) { guiController.ShowMessageBox("Failed to send friend request, common causes:\n-Name does not exist\n-you already have said user as friend"); } guiController.SetDebugText("Friendrequest response"); break; // ACCEPTED A PENDING FRIEND (completed/failed?) case 7: AcceptedPendingFriend(data); guiController.SetDebugText("Accepted pending friend"); break; // REJECTED FRIENDSHIP REQUEST (completed/failed?) case 8: RejectedPendingFriend(data); guiController.SetDebugText("rejected pending friend"); break; // REMOVED A FRIEND (completed/failed?) case 9: RemovedFriendship(data); guiController.SetDebugText("Friend Removed"); break; case 10: FillPendingList(data); guiController.SetDebugText("Pending friendList"); break; //get Account data case 11: ReceiveAccountInfo(data, false); waitForAccount = false; break; case 20: GetChatchannels(data); guiController.SetDebugText("Got all chatchannels"); break; //join channel and get members case 21: JoinChannel(data); break; case 32: //get guildInfo GetGuildInfo(data); guiController.SetDebugText("Got guild info"); break; case 35: //get Guildmembers GetGuildMembers(data); guiController.SetDebugText("Got guildmembers"); break; //party invite sent case 40: myAccount.partyID = Convert.ToInt32(data); myParty = new Party(myAccount, myAccount.partyID); guiController.AddToChat("Party invite sent."); break; //get party invite case 41: GetPartyInvite(data); break; //new party member case 42: guiController.AddToChat(data + " has joined the party!"); break; //your party invitation was declined case 43: guiController.AddToChat(data + " has rejected your party request."); break; //get party members case 44: FormatPartyMembers(data); break; //get all clients in home case 50: GetAccountsInHome(data); break; default: //#if DEBUG guiController.ShowMessageBox("Received unknown message type from lobbyserver: " + type); //#endif break; } }