void Awake() { Instance = this; #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR UnitySetGraphicsDevice(System.IntPtr.Zero, (int)GfxDeviceRenderer.kGfxRendererOpenGLES20Mobile, (int)GfxDeviceEventType.kGfxDeviceEventInitialize); GL.InvalidateState(); #endif }
void Awake() { Instance = this; #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR && (UNITY_3_5 || UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3) SetGraphicsDevice(System.IntPtr.Zero, (int)GfxDeviceRenderer.kGfxRendererOpenGLES20Mobile, (int)GfxDeviceEventType.kGfxDeviceEventInitialize); GL.InvalidateState(); #endif }
void OnDestroy() { Instance = null; }