예제 #1
0
        public static void ReplaceGetItemTable(string ModsDir)
        {
            ResourceUtils.ApplyHack(ModsDir + "replace-gi-table");
            int last_file = RomData.MMFileList.Count - 1;

            GET_ITEM_TABLE = RomUtils.AddNewFile(ModsDir + "gi-table");
            ReadWriteUtils.WriteToROM(0xBDAEAC, (uint)last_file + 1);
            ResourceUtils.ApplyHack(ModsDir + "update-chests");
            RomUtils.AddNewFile(ModsDir + "chest-table");
            ReadWriteUtils.WriteToROM(0xBDAEA8, (uint)last_file + 2);
            ResourceUtils.ApplyHack(ModsDir + "standing-hearts");
            ResourceUtils.ApplyHack(ModsDir + "fix-item-checks");
            cycle_repeat = 0xC72DF6;
            SceneUtils.ResetSceneFlagMask();
        }
예제 #2
0
        private static void UpdateChest(Item location, Item item, ChestTypeAttribute.ChestType?overrideChestType)
        {
            var chestType = item.GetAttribute <ChestTypeAttribute>().Type;

            if (overrideChestType.HasValue)
            {
                chestType = overrideChestType.Value;
            }
            var chestAttribute = location.GetAttribute <ChestAttribute>();

            if (chestAttribute != null)
            {
                foreach (var address in chestAttribute.Addresses)
                {
                    var chestVariable = ReadWriteUtils.Read(address);
                    chestVariable &= 0x0F; // remove existing chest type
                    var newChestType = ChestAttribute.GetType(chestType, chestAttribute.Type);
                    newChestType <<= 4;
                    chestVariable |= newChestType;
                    ReadWriteUtils.WriteToROM(address, chestVariable);
                }
            }

            var grottoChestAttribute = location.GetAttribute <GrottoChestAttribute>();

            if (grottoChestAttribute != null)
            {
                foreach (var address in grottoChestAttribute.Addresses)
                {
                    var grottoVariable = ReadWriteUtils.Read(address);
                    grottoVariable &= 0x1F; // remove existing chest type
                    var newChestType = (byte)chestType;
                    newChestType  <<= 5;
                    grottoVariable |= newChestType; // add new chest type
                    ReadWriteUtils.WriteToROM(address, grottoVariable);
                }
            }
        }
예제 #3
0
        public static void WriteNewItem(int location, int item)
        {
            System.Diagnostics.Debug.WriteLine($"Writing {Items.ITEM_NAMES[item]} --> {Items.ITEM_NAMES[location]}");

            bool isRepeatable      = Items.REPEATABLE.Contains(item);
            bool isCycleRepeatable = Items.CYCLE_REPEATABLE.Contains(item);

            location = ItemUtils.SubtractItemOffset(location);
            item     = ItemUtils.SubtractItemOffset(item);

            int f            = RomUtils.GetFileIndexForWriting(GET_ITEM_TABLE);
            int baseaddr     = GET_ITEM_TABLE - RomData.MMFileList[f].Addr;
            var getItemIndex = RomData.GetItemIndices[location];

            if (location == Items.ItemGoldDust)
            {
                getItemIndex = 0x6A; // Place items intended for Gold Dust at the Goron Race Bottle location.
            }
            int offset   = (getItemIndex - 1) * 8 + baseaddr;
            var newItem  = RomData.GetItemList[item];
            var fileData = RomData.MMFileList[f].Data;

            var data = new byte[]
            {
                newItem.ItemGained,
                newItem.Flag,
                newItem.Index,
                newItem.Type,
                (byte)(newItem.Message >> 8),
                (byte)(newItem.Message & 0xFF),
                (byte)(newItem.Object >> 8),
                (byte)(newItem.Object & 0xFF),
            };

            ReadWriteUtils.Arr_Insert(data, 0, data.Length, fileData, offset);

            if (isCycleRepeatable)
            {
                ReadWriteUtils.WriteToROM(cycle_repeat, (ushort)getItemIndex);
                cycle_repeat += 2;
            }

            if (!isRepeatable)
            {
                SceneUtils.UpdateSceneFlagMask(getItemIndex);
            }

            if (item == Items.ItemBottleWitch)
            {
                ReadWriteUtils.WriteToROM(0xB49982, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B42, (ushort)getItemIndex);
            }

            if (item == Items.ItemBottleMadameAroma)
            {
                ReadWriteUtils.WriteToROM(0xB4999A, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B4E, (ushort)getItemIndex);
            }

            if (item == Items.ItemBottleAliens)
            {
                ReadWriteUtils.WriteToROM(0xB499A6, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B5A, (ushort)getItemIndex);
            }
            // Goron Race Bottle now rewards a plain Gold Dust, so this is unnecessary until a proper fix for Goron Dust is found.
            //if (NewItem == Items.ItemBottleGoronRace)
            //{
            //    WriteToROM(0xB499B2, (ushort)getItemIndex);
            //    WriteToROM(0xC72B66, (ushort)getItemIndex);
            //}
        }
예제 #4
0
        private static void UpdateShop(Item location, Item item, List <MessageEntry> newMessages)
        {
            var newItem = RomData.GetItemList[item.GetItemIndex().Value];

            var shopRooms = location.GetAttributes <ShopRoomAttribute>();

            foreach (var shopRoom in shopRooms)
            {
                ReadWriteUtils.WriteToROM(shopRoom.RoomObjectAddress, (ushort)newItem.Object);
            }

            var shopInventories = location.GetAttributes <ShopInventoryAttribute>();

            foreach (var shopInventory in shopInventories)
            {
                ReadWriteUtils.WriteToROM(shopInventory.ShopItemAddress, (ushort)newItem.Object);
                var index = newItem.Index > 0x7F ? (byte)(0xFF - newItem.Index) : (byte)(newItem.Index - 1);
                ReadWriteUtils.WriteToROM(shopInventory.ShopItemAddress + 0x03, index);

                var    shopTexts = item.ShopTexts();
                string description;
                switch (shopInventory.Keeper)
                {
                case ShopInventoryAttribute.ShopKeeper.WitchShop:
                    description = shopTexts.WitchShop;
                    break;

                case ShopInventoryAttribute.ShopKeeper.TradingPostMain:
                    description = shopTexts.TradingPostMain;
                    break;

                case ShopInventoryAttribute.ShopKeeper.TradingPostPartTimer:
                    description = shopTexts.TradingPostPartTimer;
                    break;

                case ShopInventoryAttribute.ShopKeeper.CuriosityShop:
                    description = shopTexts.CuriosityShop;
                    break;

                case ShopInventoryAttribute.ShopKeeper.BombShop:
                    description = shopTexts.BombShop;
                    break;

                case ShopInventoryAttribute.ShopKeeper.ZoraShop:
                    description = shopTexts.ZoraShop;
                    break;

                case ShopInventoryAttribute.ShopKeeper.GoronShop:
                    description = shopTexts.GoronShop;
                    break;

                case ShopInventoryAttribute.ShopKeeper.GoronShopSpring:
                    description = shopTexts.GoronShopSpring;
                    break;

                default:
                    description = null;
                    break;
                }
                if (description == null)
                {
                    description = shopTexts.Default;
                }

                var messageId = ReadWriteUtils.ReadU16(shopInventory.ShopItemAddress + 0x0A);
                newMessages.Add(new MessageEntry
                {
                    Id      = messageId,
                    Header  = null,
                    Message = MessageUtils.BuildShopDescriptionMessage(item.Name(), 20, description)
                });

                newMessages.Add(new MessageEntry
                {
                    Id      = (ushort)(messageId + 1),
                    Header  = null,
                    Message = MessageUtils.BuildShopPurchaseMessage(item.Name(), 20, item.ShopTexts()?.IsMultiple ?? false)
                });
            }
        }
예제 #5
0
        public static void WriteNewItem(Item location, Item item, List <MessageEntry> newMessages, bool updateShop, bool preventDowngrades, bool updateChest, ChestTypeAttribute.ChestType?overrideChestType)
        {
            System.Diagnostics.Debug.WriteLine($"Writing {item.Name()} --> {location.Location()}");

            int f            = RomUtils.GetFileIndexForWriting(GET_ITEM_TABLE);
            int baseaddr     = GET_ITEM_TABLE - RomData.MMFileList[f].Addr;
            var getItemIndex = location.GetItemIndex().Value;

            if (location == Item.ItemGoldDust)
            {
                getItemIndex = 0x6A; // Place items intended for Gold Dust at the Goron Race Bottle location.
            }
            int offset   = (getItemIndex - 1) * 8 + baseaddr;
            var newItem  = RomData.GetItemList[item.GetItemIndex().Value];
            var fileData = RomData.MMFileList[f].Data;

            var data = new byte[]
            {
                newItem.ItemGained,
                newItem.Flag,
                newItem.Index,
                newItem.Type,
                (byte)(newItem.Message >> 8),
                (byte)(newItem.Message & 0xFF),
                (byte)(newItem.Object >> 8),
                (byte)(newItem.Object & 0xFF),
            };

            ReadWriteUtils.Arr_Insert(data, 0, data.Length, fileData, offset);

            if (item.IsCycleRepeatable())
            {
                ReadWriteUtils.WriteToROM(cycle_repeat, (ushort)getItemIndex);
                cycle_repeat += 2;
            }

            var isRepeatable = item.IsRepeatable() || (!preventDowngrades && item.IsDowngradable());

            if (!isRepeatable)
            {
                SceneUtils.UpdateSceneFlagMask(getItemIndex);
            }

            if (item == Item.ItemBottleWitch)
            {
                ReadWriteUtils.WriteToROM(0xB49982, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B42, (ushort)getItemIndex);
            }

            if (item == Item.ItemBottleMadameAroma)
            {
                ReadWriteUtils.WriteToROM(0xB4999A, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B4E, (ushort)getItemIndex);
            }

            if (item == Item.ItemBottleAliens)
            {
                ReadWriteUtils.WriteToROM(0xB499A6, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B5A, (ushort)getItemIndex);
            }
            // Goron Race Bottle now rewards a plain Gold Dust, so this is unnecessary until a proper fix for Goron Dust is found.
            //if (item == Item.ItemBottleGoronRace)
            //{
            //    WriteToROM(0xB499B2, (ushort)getItemIndex);
            //    WriteToROM(0xC72B66, (ushort)getItemIndex);
            //}

            if (updateChest)
            {
                UpdateChest(location, item, overrideChestType);
            }

            if (location != item)
            {
                if (updateShop)
                {
                    UpdateShop(location, item, newMessages);
                }

                if (location == Item.StartingSword)
                {
                    ResourceUtils.ApplyHack(Values.ModsDirectory + "fix-sword-song-of-time");
                }
            }
        }
예제 #6
0
 public static void ResetSceneFlagMask()
 {
     ReadWriteUtils.WriteToROM(SCENE_FLAG_MASKS, (uint)0);
     ReadWriteUtils.WriteToROM(SCENE_FLAG_MASKS + 0xC, (uint)0);
 }
예제 #7
0
        public static void WriteNewItem(int ItemSlot, int NewItem, bool IsRepeatable, bool RepeatCycle)
        {
            int f         = RomUtils.GetFileIndexForWriting(Addresses.GetItemTable);
            int baseaddr  = Addresses.GetItemTable - RomData.MMFileList[f].Addr;
            var itemIndex = RomData.GetItemIndices[ItemSlot];

            if (ItemSlot == Items.ItemGoldDust)
            {
                itemIndex = 0x6A; // Place items intended for Gold Dust at the Goron Race Bottle location.
            }
            int offset   = (itemIndex - 1) * 8 + baseaddr;
            var newItem  = RomData.GetItemList[NewItem];
            var fileData = RomData.MMFileList[f].Data;
            var data     = new byte[]
            {
                newItem.ItemGained,
                newItem.Flag,
                newItem.Index,
                newItem.Type,
                (byte)(newItem.Message >> 8),
                (byte)(newItem.Message & 0xFF),
                (byte)(newItem.Object >> 8),
                (byte)(newItem.Object & 0xFF),
            };

            ReadWriteUtils.Arr_Insert(data, 0, data.Length, fileData, offset);

            if (RepeatCycle)
            {
                ReadWriteUtils.WriteToROM(cycle_repeat, (ushort)itemIndex);
                cycle_repeat += 2;
            }

            if (!IsRepeatable)
            {
                SceneUtils.UpdateSceneFlagMask(itemIndex);
            }

            if (NewItem == Items.ItemBottleWitch)
            {
                ReadWriteUtils.WriteToROM(0xB49982, (ushort)itemIndex);
                ReadWriteUtils.WriteToROM(0xC72B42, (ushort)itemIndex);
            }

            if (NewItem == Items.ItemBottleMadameAroma)
            {
                ReadWriteUtils.WriteToROM(0xB4999A, (ushort)itemIndex);
                ReadWriteUtils.WriteToROM(0xC72B4E, (ushort)itemIndex);
            }

            if (NewItem == Items.ItemBottleAliens)
            {
                ReadWriteUtils.WriteToROM(0xB499A6, (ushort)itemIndex);
                ReadWriteUtils.WriteToROM(0xC72B5A, (ushort)itemIndex);
            }
            ;
            // Goron Race Bottle now rewards a plain Gold Dust, so this is unnecessary until a proper fix for Goron Dust is found.
            //if (NewItem == Items.ItemBottleGoronRace)
            //{
            //    WriteToROM(0xB499B2, (ushort)GetItemIndices[ItemSlot]);
            //    WriteToROM(0xC72B66, (ushort)GetItemIndices[ItemSlot]);
            //};
        }
예제 #8
0
        public static void WriteNewItem(Item location, Item item, List <MessageEntry> newMessages, bool updateShop, bool preventDowngrades, bool updateChest, ChestTypeAttribute.ChestType?overrideChestType, bool isExtraStartingItem)
        {
            System.Diagnostics.Debug.WriteLine($"Writing {item.Name()} --> {location.Location()}");

            int f            = RomUtils.GetFileIndexForWriting(GET_ITEM_TABLE);
            int baseaddr     = GET_ITEM_TABLE - RomData.MMFileList[f].Addr;
            var getItemIndex = location.GetItemIndex().Value;
            int offset       = (getItemIndex - 1) * 8 + baseaddr;
            var newItem      = isExtraStartingItem
                ? Items.RecoveryHeart // Warning: this will not work well for starting with Bottle contents (currently impossible), because you'll first have to acquire the Recovery Heart before getting the bottle-less version. Also may interfere with future implementation of progressive upgrades.
                : RomData.GetItemList[item.GetItemIndex().Value];
            var fileData = RomData.MMFileList[f].Data;

            var data = new byte[]
            {
                newItem.ItemGained,
                newItem.Flag,
                newItem.Index,
                newItem.Type,
                (byte)(newItem.Message >> 8),
                (byte)(newItem.Message & 0xFF),
                (byte)(newItem.Object >> 8),
                (byte)(newItem.Object & 0xFF),
            };

            ReadWriteUtils.Arr_Insert(data, 0, data.Length, fileData, offset);

            // todo use Logic Editor to handle which locations should be repeatable and which shouldn't.
            if ((item.IsCycleRepeatable() && location != Item.HeartPieceNotebookMayor) || (item.Name().Contains("Rupee") && location.IsRupeeRepeatable()))
            {
                ReadWriteUtils.WriteToROM(cycle_repeat, (ushort)getItemIndex);
                cycle_repeat       += 2;
                cycle_repeat_count += 2;

                ReadWriteUtils.WriteToROM(cycle_repeat_count_address, cycle_repeat_count);
            }

            var isRepeatable = item.IsRepeatable() || (!preventDowngrades && item.IsDowngradable());

            if (!isRepeatable)
            {
                SceneUtils.UpdateSceneFlagMask(getItemIndex);
            }

            if (item == Item.ItemBottleWitch)
            {
                ReadWriteUtils.WriteToROM(0xB4997E, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B42, (ushort)getItemIndex);
            }

            if (item == Item.ItemBottleMadameAroma)
            {
                ReadWriteUtils.WriteToROM(0xB4998A, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B4E, (ushort)getItemIndex);
            }

            if (item == Item.ItemBottleAliens)
            {
                ReadWriteUtils.WriteToROM(0xB49996, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B5A, (ushort)getItemIndex);
            }

            if (item == Item.ItemBottleGoronRace)
            {
                ReadWriteUtils.WriteToROM(0xB499A2, (ushort)getItemIndex);
                ReadWriteUtils.WriteToROM(0xC72B66, (ushort)getItemIndex);
            }

            if (updateChest)
            {
                UpdateChest(location, item, overrideChestType);
            }

            if (location != item)
            {
                if (updateShop)
                {
                    UpdateShop(location, item, newMessages);
                }

                if (location == Item.StartingSword)
                {
                    ResourceUtils.ApplyHack(Values.ModsDirectory + "fix-sword-song-of-time");
                }

                if (location == Item.MundaneItemSeahorse)
                {
                    ResourceUtils.ApplyHack(Values.ModsDirectory + "fix-fisherman");
                }

                if (location == Item.MaskFierceDeity)
                {
                    ResourceUtils.ApplyHack(Values.ModsDirectory + "fix-fd-mask-reset");
                }
            }
        }
예제 #9
0
 public static void ResetSceneFlagMask()
 {
     ReadWriteUtils.WriteToROM(Addresses.SceneFlagMasks, (uint)0);
     ReadWriteUtils.WriteToROM(Addresses.SceneFlagMasks + 0xC, (uint)0);
 }