public void setValues(CharacterInformation charinfo) { hpBar.Value = charinfo.getChar_curhp(); spBar.Value = charinfo.getChar_cursp(); hpBar.Range = charinfo.getChar_hp(); spBar.Range = charinfo.getChar_sp(); expBar.Value = charinfo.getChar_curexp(); expBar.Range = charinfo.getChar_exp(); }
public void init(int loginid, CharacterInformation info) { LoggedUserID = loginid; SelectedCharacterID = info.getCharid(); CurrentMapID = info.getChar_curmap(); this.playerEntity = null; this.playerEntity = new UnitEntity(info.getCharid(), info.getChar_name(), classConfigs[info.getChar_class()], info.getChar_hair(), info.getChar_face(), info.getChar_hp(), info.getChar_sp(), game, content, graphics, spriteBatch, entityNameFont, entityDamageFont, whiteRect, modelBank, itemBank, audioSystem, particleManager); state = GameState.map_warp; }