/// <summary> /// コンストラクタ /// </summary> /// <param name="gravity">重力</param> public BulletManager(Vector3 gravity) { dynamicsWorld = dynamicsWorldFactory.CreateDynamicsWorld(gravity); rigidBodyFactory = new RigidBodyFactory(dynamicsWorld); constraintFactory = new ConstraintFactory(dynamicsWorld); }
/// <summary> /// Constructor /// </summary> /// <param name="gravity">Gravity</param> public BulletManager(Vector3 gravity) { this.dynamicsWorld = this.dynamicsWorldFactory.CreateDynamicsWorld(gravity); this.rigidBodyFactory = new RigidBodyFactory(this.dynamicsWorld); this.constraintFactory = new ConstraintFactory(this.dynamicsWorld); }