/// <summary> /// Creates a big ship. /// </summary> /// <param name="startingAngle">The starting angle.</param> /// <param name="spawnLocation">The spawn location.</param> /// <param name="overSeeingGame">The over seeing game.</param> /// <returns>EnemyShip.</returns> private static EnemyShip CreateBigShip(float startingAngle, Vector2 spawnLocation, MajorLeagueGamingAsteroids overSeeingGame) { BigEnemyShip bigShip = new BigEnemyShip(startingAngle); bigShip.Initialize(overSeeingGame.GetTexture(MajorLeagueGamingAsteroids.TextureType.ENEMY_SHIP_BIG), spawnLocation); return bigShip; }
/// <summary> /// Creates a big ship. /// </summary> /// <returns>EnemyShip.</returns> public static EnemyShip CreateBigShip() { BigEnemyShip bigShip = new BigEnemyShip(0); return bigShip; }