void OnCollisionExit(Collision other) { if (_marathonAgent != null) { _marathonAgent.SensorCollisionExit(_collider, other); } }
void OnCollisionExit(Collision other) { if (_marathonAgent != null) { _marathonAgent.SensorCollisionExit(_collider, other); } if (_onSensorCollision != null) { _onSensorCollision.OnSensorCollisionExit(_collider, other.gameObject); } }