public int Connect(string address, int port, object settings, bool websocket, out byte error) { NetworkTransport.Init(); int hostId = RelayTransport.AddHost((HostTopology)settings, false); return(RelayTransport.Connect(hostId, address, port, 0, out error)); }
public void DisconnectClient(uint clientId) { NetId netId = new NetId(clientId); if (netId.IsHost() || netId.IsInvalid()) { return; } RelayTransport.Disconnect(netId.HostId, netId.ConnectionId, out byte error); }
public void RegisterServerListenSocket(object settings) { HostTopology topology = new HostTopology((ConnectionConfig)settings, NetworkingManager.singleton.NetworkConfig.MaxConnections); for (int i = 0; i < ServerTransports.Count; i++) { if (ServerTransports[i].Websockets) { RelayTransport.AddWebsocketHost(topology, ServerTransports[i].Port, true); } else { RelayTransport.AddHost(topology, ServerTransports[i].Port, true); } } }
public void QueueMessageForSending(uint clientId, ref byte[] dataBuffer, int dataSize, int channelId, bool skipqueue, out byte error) { NetId netId = new NetId(clientId); if (netId.IsHost() || netId.IsInvalid()) { error = 0; return; } if (skipqueue) { RelayTransport.Send(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); } else { RelayTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); } }
public void DisconnectFromServer() => RelayTransport.Disconnect(serverHostId, serverConnectionId, out byte error);
public void Connect(string address, int port, object settings, out byte error) { serverHostId = RelayTransport.AddHost(new HostTopology((ConnectionConfig)settings, 1), false); serverConnectionId = RelayTransport.Connect(serverHostId, address, port, 0, out error); }
public void SendQueue(uint clientId, out byte error) { NetId netId = new NetId(clientId); RelayTransport.SendQueuedMessages(netId.HostId, netId.ConnectionId, out error); }