private static void OnSceneUnloadServer(Guid switchSceneGuid) { // Justification: Rare alloc, could(should?) reuse List <NetworkedObject> newSceneObjects = new List <NetworkedObject>(); { NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); for (int i = 0; i < networkedObjects.Length; i++) { if (networkedObjects[i].IsSceneObject == null) { SpawnManager.SpawnNetworkedObjectLocally(networkedObjects[i], SpawnManager.GetNetworkObjectId(), true, false, NetworkingManager.Singleton.ServerClientId, null, false, 0, false, true); newSceneObjects.Add(networkedObjects[i]); } } } for (int j = 0; j < NetworkingManager.Singleton.ConnectedClientsList.Count; j++) { if (NetworkingManager.Singleton.ConnectedClientsList[j].ClientId != NetworkingManager.Singleton.ServerClientId) { using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteUInt32Packed(CurrentActiveSceneIndex); writer.WriteByteArray(switchSceneGuid.ToByteArray()); uint sceneObjectsToSpawn = 0; for (int i = 0; i < newSceneObjects.Count; i++) { if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId)) { sceneObjectsToSpawn++; } } writer.WriteUInt32Packed(sceneObjectsToSpawn); for (int i = 0; i < newSceneObjects.Count; i++) { if (newSceneObjects[i].observers.Contains(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId)) { if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync) { writer.WriteBool(newSceneObjects[i].IsPlayerObject); writer.WriteUInt64Packed(newSceneObjects[i].NetworkId); writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId); writer.WriteUInt64Packed(newSceneObjects[i].PrefabHash); writer.WriteBool(newSceneObjects[i].DestroyWithScene); writer.WriteSinglePacked(newSceneObjects[i].transform.position.x); writer.WriteSinglePacked(newSceneObjects[i].transform.position.y); writer.WriteSinglePacked(newSceneObjects[i].transform.position.z); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.x); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.y); writer.WriteSinglePacked(newSceneObjects[i].transform.rotation.eulerAngles.z); if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar) { newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId); } } else { writer.WriteBool(newSceneObjects[i].IsPlayerObject); writer.WriteUInt64Packed(newSceneObjects[i].NetworkId); writer.WriteUInt64Packed(newSceneObjects[i].OwnerClientId); writer.WriteUInt64Packed(newSceneObjects[i].NetworkedInstanceId); writer.WriteBool(newSceneObjects[i].DestroyWithScene); if (NetworkingManager.Singleton.NetworkConfig.EnableNetworkedVar) { newSceneObjects[i].WriteNetworkedVarData(stream, NetworkingManager.Singleton.ConnectedClientsList[j].ClientId); } } } } } InternalMessageHandler.Send(NetworkingManager.Singleton.ConnectedClientsList[j].ClientId, MLAPIConstants.MLAPI_SWITCH_SCENE, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null); } } } //Tell server that scene load is completed if (NetworkingManager.Singleton.IsHost) { OnClientSwitchSceneCompleted(NetworkingManager.Singleton.LocalClientId, switchSceneGuid); } isSwitching = false; if (OnSceneSwitched != null) { OnSceneSwitched(); } }
private static void OnSceneUnloadClient(Guid switchSceneGuid, Stream objectStream) { if (NetworkingManager.Singleton.NetworkConfig.UsePrefabSync) { SpawnManager.DestroySceneObjects(); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); ulong prefabHash = reader.ReadUInt64Packed(); bool destroyWithScene = reader.ReadBool(); Vector3 position = new Vector3(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); Quaternion rotation = Quaternion.Euler(reader.ReadSinglePacked(), reader.ReadSinglePacked(), reader.ReadSinglePacked()); NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(false, 0, prefabHash, position, rotation); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene); } } } else { NetworkedObject[] networkedObjects = MonoBehaviour.FindObjectsOfType <NetworkedObject>(); SpawnManager.ClientCollectSoftSyncSceneObjectSweep(networkedObjects); using (PooledBitReader reader = PooledBitReader.Get(objectStream)) { uint newObjectsCount = reader.ReadUInt32Packed(); for (int i = 0; i < newObjectsCount; i++) { bool isPlayerObject = reader.ReadBool(); ulong networkId = reader.ReadUInt64Packed(); ulong owner = reader.ReadUInt64Packed(); ulong instanceId = reader.ReadUInt64Packed(); bool destroyWithScene = reader.ReadBool(); NetworkedObject networkedObject = SpawnManager.CreateLocalNetworkedObject(true, instanceId, 0, null, null); SpawnManager.SpawnNetworkedObjectLocally(networkedObject, networkId, true, isPlayerObject, owner, objectStream, false, 0, true, destroyWithScene); } } } using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteByteArray(switchSceneGuid.ToByteArray()); InternalMessageHandler.Send(NetworkingManager.Singleton.ServerClientId, MLAPIConstants.MLAPI_CLIENT_SWITCH_SCENE_COMPLETED, "MLAPI_INTERNAL", stream, SecuritySendFlags.None, null); } } isSwitching = false; if (OnSceneSwitched != null) { OnSceneSwitched(); } }
internal static void SpawnObject(NetworkedObject netObject, uint?clientOwnerId = null, Stream payload = null, bool destroyWithScene = false) { if (netObject.IsSpawned) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Object already spawned"); } return; } else if (!netManager.IsServer) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("Only server can spawn objects"); } return; } else if (SpawnManager.GetNetworkedPrefabIndexOfName(netObject.NetworkedPrefabName) == -1) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("The prefab name " + netObject.NetworkedPrefabName + " does not exist as a networkedPrefab"); } return; } else if (!netManager.NetworkConfig.HandleObjectSpawning) { if (LogHelper.CurrentLogLevel <= LogLevel.Normal) { LogHelper.LogWarning("NetworkConfig is set to not handle object spawning"); } return; } uint netId = GetNetworkObjectId(); netObject.NetworkId = netId; SpawnedObjects.Add(netId, netObject); SpawnedObjectsList.Add(netObject); netObject.IsSpawned = true; netObject.destroyWithScene = destroyWithScene; netObject.sceneSpawnedInIndex = NetworkSceneManager.CurrentActiveSceneIndex; if (clientOwnerId != null) { netObject.OwnerClientId = clientOwnerId.Value; NetworkingManager.Singleton.ConnectedClients[clientOwnerId.Value].OwnedObjects.Add(netObject); } if (payload == null) { netObject.InvokeBehaviourNetworkSpawn(null); } else { netObject.InvokeBehaviourNetworkSpawn(payload); } foreach (var client in netManager.ConnectedClients) { using (PooledBitStream stream = PooledBitStream.Get()) { using (PooledBitWriter writer = PooledBitWriter.Get(stream)) { writer.WriteBool(false); writer.WriteUInt32Packed(netObject.NetworkId); writer.WriteUInt32Packed(netObject.OwnerClientId); writer.WriteUInt64Packed(netObject.NetworkedPrefabHash); writer.WriteBool(netObject.destroyWithScene == null ? true : netObject.destroyWithScene.Value); writer.WriteBool(netObject.SceneDelayedSpawn); writer.WriteUInt32Packed(netObject.sceneSpawnedInIndex); writer.WriteSinglePacked(netObject.transform.position.x); writer.WriteSinglePacked(netObject.transform.position.y); writer.WriteSinglePacked(netObject.transform.position.z); writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.x); writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.y); writer.WriteSinglePacked(netObject.transform.rotation.eulerAngles.z); writer.WriteBool(payload != null); if (payload != null) { writer.WriteInt32Packed((int)payload.Length); } netObject.WriteNetworkedVarData(stream, client.Key); if (payload != null) { stream.CopyFrom(payload); } InternalMessageHandler.Send(client.Key, MLAPIConstants.MLAPI_ADD_OBJECT, "MLAPI_INTERNAL", stream, SecuritySendFlags.None); } } } }