Configuration of the convex hull computation.
예제 #1
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 private void InitializeData(ConvexHullComputationConfig config)
 {
     this.UnprocessedFaces   = new FaceList();
     this.ConvexFaces        = new IndexBuffer();
     this.FacePool           = new ConvexFaceInternal[(this.Dimension + 1) * 10];
     this.AffectedFaceFlags  = new bool[(this.Dimension + 1) * 10];
     this.ObjectManager      = new MIConvexHull.ObjectManager(this);
     this.Center             = new double[this.Dimension];
     this.TraverseStack      = new IndexBuffer();
     this.UpdateBuffer       = new int[this.Dimension];
     this.UpdateIndices      = new int[this.Dimension];
     this.EmptyBuffer        = new IndexBuffer();
     this.AffectedFaceBuffer = new IndexBuffer();
     this.ConeFaceBuffer     = new SimpleList <DeferredFace>();
     this.SingularVertices   = new HashSet <int>();
     this.BeyondBuffer       = new IndexBuffer();
     this.ConnectorTable     = new ConnectorList[0x7e1];
     for (int i = 0; i < 0x7e1; i++)
     {
         this.ConnectorTable[i] = new ConnectorList();
     }
     this.VertexMarks = new bool[this.Vertices.Length];
     this.InitializePositions(config);
     this.MathHelper = new MIConvexHull.MathHelper(this.Dimension, this.Positions);
 }
예제 #2
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        /// <summary>
        /// Initialize buffers and lists.
        /// </summary>
        /// <param name="config"></param>
        void InitializeData(ConvexHullComputationConfig config)
        {
            ConvexHull       = new IndexBuffer();
            UnprocessedFaces = new FaceList();
            ConvexFaces      = new IndexBuffer();

            FacePool          = new ConvexFaceInternal[(Dimension + 1) * 10]; // must be initialized before object manager
            AffectedFaceFlags = new bool[(Dimension + 1) * 10];
            ObjectManager     = new MIConvexHull.ObjectManager(this);

            Center             = new double[Dimension];
            TraverseStack      = new IndexBuffer();
            UpdateBuffer       = new int[Dimension];
            UpdateIndices      = new int[Dimension];
            EmptyBuffer        = new IndexBuffer();
            AffectedFaceBuffer = new IndexBuffer();
            ConeFaceBuffer     = new SimpleList <DeferredFace>();
            SingularVertices   = new HashSet <int>();
            BeyondBuffer       = new IndexBuffer();

            ConnectorTable = new ConnectorList[ConnectorTableSize];
            for (int i = 0; i < ConnectorTableSize; i++)
            {
                ConnectorTable[i] = new ConnectorList();
            }

            VertexMarks = new bool[Vertices.Length];
            VertexAdded = new bool[Vertices.Length];
            InitializePositions(config);

            MathHelper = new MIConvexHull.MathHelper(Dimension, Positions);
        }
예제 #3
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 public static ConvexHull <TVertex, TFace> Create(IList <TVertex> data, ConvexHullComputationConfig config)
 {
     if (data == null)
     {
         throw new ArgumentNullException("data");
     }
     return(ConvexHullInternal.GetConvexHull <TVertex, TFace>(data, config));
 }
예제 #4
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        /// <summary>
        /// Wraps the vertices and determines the dimension if it's unknown.
        /// </summary>
        /// <param name="vertices"></param>
        /// <param name="lift"></param>
        /// <param name="config"></param>
        private ConvexHullInternal(IVertex[] vertices, bool lift, ConvexHullComputationConfig config)
        {
            if (config.PointTranslationType != PointTranslationType.None && config.PointTranslationGenerator == null)
            {
                throw new InvalidOperationException("PointTranslationGenerator cannot be null if PointTranslationType is enabled.");
            }

            this.IsLifted = lift;
            this.Vertices = vertices;
            this.PlaneDistanceTolerance = config.PlaneDistanceTolerance;

            Dimension = DetermineDimension();
            if (Dimension < 2) throw new InvalidOperationException("Dimension of the input must be 2 or greater.");

            if (lift) Dimension++;
            InitializeData(config);
        }
예제 #5
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 private ConvexHullInternal(IVertex[] vertices, bool lift, ConvexHullComputationConfig config)
 {
     if ((config.PointTranslationType != PointTranslationType.None) && (config.PointTranslationGenerator == null))
     {
         throw new InvalidOperationException("PointTranslationGenerator cannot be null if PointTranslationType is enabled.");
     }
     this.IsLifted = lift;
     this.Vertices = vertices;
     this.PlaneDistanceTolerance = config.PlaneDistanceTolerance;
     this.Dimension = this.DetermineDimension();
     if (this.Dimension < 2)
     {
         throw new InvalidOperationException("Dimension of the input must be 2 or greater.");
     }
     if (lift)
     {
         this.Dimension++;
     }
     this.InitializeData(config);
 }
예제 #6
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파일: Data.cs 프로젝트: jimmylarkin/River
 /// <summary>
 /// Initialize the vertex positions based on the translation type from config.
 /// </summary>
 /// <param name="config"></param>
 void InitializePositions(ConvexHullComputationConfig config)
 {
     Positions = new double[Vertices.Length * Dimension];
     int index = 0;
     if (IsLifted)
     {
         var origDim = Dimension - 1;
         var tf = config.PointTranslationGenerator;
         switch (config.PointTranslationType)
         {
             case PointTranslationType.None:
                 foreach (var v in Vertices)
                 {
                     double lifted = 0.0;
                     for (int i = 0; i < origDim; i++)
                     {
                         var t = v.Position[i];
                         Positions[index++] = t;
                         lifted += t * t;
                     }
                     Positions[index++] = lifted;
                 }
                 break;
             case PointTranslationType.TranslateInternal:
                 foreach (var v in Vertices)
                 {
                     double lifted = 0.0;
                     for (int i = 0; i < origDim; i++)
                     {
                         var t = v.Position[i] + tf();
                         Positions[index++] = t;
                         lifted += t * t;
                     }
                     Positions[index++] = lifted;
                 }
                 break;
         }
     }
     else
     {
         var tf = config.PointTranslationGenerator;
         switch (config.PointTranslationType)
         {
             case PointTranslationType.None:
                 foreach (var v in Vertices)
                 {
                     for (int i = 0; i < Dimension; i++) Positions[index++] = v.Position[i];
                 }
                 break;
             case PointTranslationType.TranslateInternal:
                 foreach (var v in Vertices)
                 {
                     for (int i = 0; i < Dimension; i++) Positions[index++] = v.Position[i] + tf();
                 }
                 break;
         }
     }
 }
예제 #7
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파일: Data.cs 프로젝트: jimmylarkin/River
        /// <summary>
        /// Initialize buffers and lists.
        /// </summary>
        /// <param name="config"></param>
        void InitializeData(ConvexHullComputationConfig config)
        {
            UnprocessedFaces = new FaceList();
            ConvexFaces = new IndexBuffer();

            FacePool = new ConvexFaceInternal[(Dimension + 1) * 10]; // must be initialized before object manager
            AffectedFaceFlags = new bool[(Dimension + 1) * 10];
            ObjectManager = new MIConvexHull.ObjectManager(this);

            Center = new double[Dimension];
            TraverseStack = new IndexBuffer();
            UpdateBuffer = new int[Dimension];
            UpdateIndices = new int[Dimension];
            EmptyBuffer = new IndexBuffer();
            AffectedFaceBuffer = new IndexBuffer();
            ConeFaceBuffer = new SimpleList<DeferredFace>();
            SingularVertices = new HashSet<int>();
            BeyondBuffer = new IndexBuffer();

            ConnectorTable = new ConnectorList[ConnectorTableSize];
            for (int i = 0; i < ConnectorTableSize; i++) ConnectorTable[i] = new ConnectorList();

            VertexMarks = new bool[Vertices.Length];
            InitializePositions(config);

            MathHelper = new MIConvexHull.MathHelper(Dimension, Positions);
        }
예제 #8
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 public static ConvexHull <DefaultVertex, DefaultConvexFace <DefaultVertex> > Create(IList <double[]> data, ConvexHullComputationConfig config = null)
 {
     if (< > f__am$cache0 == null)
     {
예제 #9
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        /// <summary>
        /// Initialize the vertex positions based on the translation type from config.
        /// </summary>
        /// <param name="config"></param>
        void InitializePositions(ConvexHullComputationConfig config)
        {
            Positions = new double[Vertices.Length * Dimension];
            int index = 0;

            if (IsLifted)
            {
                var origDim = Dimension - 1;
                var tf      = config.PointTranslationGenerator;
                switch (config.PointTranslationType)
                {
                case PointTranslationType.None:
                    foreach (var v in Vertices)
                    {
                        double lifted = 0.0;
                        for (int i = 0; i < origDim; i++)
                        {
                            var t = v.Position[i];
                            Positions[index++] = t;
                            lifted            += t * t;
                        }
                        Positions[index++] = lifted;
                    }
                    break;

                case PointTranslationType.TranslateInternal:
                    foreach (var v in Vertices)
                    {
                        double lifted = 0.0;
                        for (int i = 0; i < origDim; i++)
                        {
                            var t = v.Position[i] + tf();
                            Positions[index++] = t;
                            lifted            += t * t;
                        }
                        Positions[index++] = lifted;
                    }
                    break;
                }
            }
            else
            {
                var tf = config.PointTranslationGenerator;
                switch (config.PointTranslationType)
                {
                case PointTranslationType.None:
                    foreach (var v in Vertices)
                    {
                        for (int i = 0; i < Dimension; i++)
                        {
                            Positions[index++] = v.Position[i];
                        }
                    }
                    break;

                case PointTranslationType.TranslateInternal:
                    foreach (var v in Vertices)
                    {
                        for (int i = 0; i < Dimension; i++)
                        {
                            Positions[index++] = v.Position[i] + tf();
                        }
                    }
                    break;
                }
            }
        }
예제 #10
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        private void InitializePositions(ConvexHullComputationConfig config)
        {
            this.Positions = new double[this.Vertices.Length * this.Dimension];
            int num = 0;

            if (!this.IsLifted)
            {
                Func <double>        pointTranslationGenerator = config.PointTranslationGenerator;
                PointTranslationType pointTranslationType      = config.PointTranslationType;
                if (pointTranslationType == PointTranslationType.None)
                {
                    IVertex[] vertices = this.Vertices;
                    int       index    = 0;
                    while (index < vertices.Length)
                    {
                        IVertex vertex3 = vertices[index];
                        int     num12   = 0;
                        while (true)
                        {
                            if (num12 >= this.Dimension)
                            {
                                index++;
                                break;
                            }
                            this.Positions[num++] = vertex3.Position[num12];
                            num12++;
                        }
                    }
                }
                else if (pointTranslationType == PointTranslationType.TranslateInternal)
                {
                    IVertex[] vertices = this.Vertices;
                    int       index    = 0;
                    while (index < vertices.Length)
                    {
                        IVertex vertex4 = vertices[index];
                        int     num14   = 0;
                        while (true)
                        {
                            if (num14 >= this.Dimension)
                            {
                                index++;
                                break;
                            }
                            this.Positions[num++] = vertex4.Position[num14] + pointTranslationGenerator();
                            num14++;
                        }
                    }
                }
            }
            else
            {
                int                  num2 = this.Dimension - 1;
                Func <double>        pointTranslationGenerator = config.PointTranslationGenerator;
                PointTranslationType pointTranslationType      = config.PointTranslationType;
                if (pointTranslationType == PointTranslationType.None)
                {
                    IVertex[] vertices = this.Vertices;
                    int       index    = 0;
                    while (index < vertices.Length)
                    {
                        IVertex vertex = vertices[index];
                        double  num4   = 0.0;
                        int     num5   = 0;
                        while (true)
                        {
                            if (num5 >= num2)
                            {
                                this.Positions[num++] = num4;
                                index++;
                                break;
                            }
                            double num6 = vertex.Position[num5];
                            this.Positions[num++] = num6;
                            num4 += num6 * num6;
                            num5++;
                        }
                    }
                }
                else if (pointTranslationType == PointTranslationType.TranslateInternal)
                {
                    IVertex[] vertices = this.Vertices;
                    int       index    = 0;
                    while (index < vertices.Length)
                    {
                        IVertex vertex2 = vertices[index];
                        double  num8    = 0.0;
                        int     num9    = 0;
                        while (true)
                        {
                            if (num9 >= num2)
                            {
                                this.Positions[num++] = num8;
                                index++;
                                break;
                            }
                            double num10 = vertex2.Position[num9] + pointTranslationGenerator();
                            this.Positions[num++] = num10;
                            num8 += num10 * num10;
                            num9++;
                        }
                    }
                }
            }
        }
예제 #11
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        internal static ConvexHull <TVertex, TFace> GetConvexHull <TVertex, TFace>(IList <TVertex> data, ConvexHullComputationConfig config) where TVertex : IVertex where TFace : ConvexFace <TVertex, TFace>, new()
        {
            config ??= new ConvexHullComputationConfig();
            IVertex[] vertices = new IVertex[data.Count];
            for (int i = 0; i < data.Count; i++)
            {
                vertices[i] = data[i];
            }
            ConvexHullInternal internal2 = new ConvexHullInternal(vertices, false, config);

            internal2.FindConvexHull();
            return(new ConvexHull <TVertex, TFace> {
                Points = internal2.GetHullVertices <TVertex>(data),
                Faces = internal2.GetConvexFaces <TVertex, TFace>()
            });
        }
예제 #12
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        ///
        public static ConvexHull <DefaultVertex, DefaultConvexFace <DefaultVertex> > Create(IList <double[]> data, ConvexHullComputationConfig config)
        {
            var points = data.Select(p => new DefaultVertex {
                Position = p.ToArray()
            }).ToList();

            return(ConvexHull <DefaultVertex, DefaultConvexFace <DefaultVertex> > .Create(points, config));
        }
예제 #13
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 ///
 public static ConvexHull <TVertex, DefaultConvexFace <TVertex> > Create <TVertex>(IList <TVertex> data, ConvexHullComputationConfig config)
     where TVertex : IVertex
 {
     return(ConvexHull <TVertex, DefaultConvexFace <TVertex> > .Create(data, config));
 }
예제 #14
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 ///
 public static ConvexHull <TVertex, TFace> Create <TVertex, TFace>(IList <TVertex> data, ConvexHullComputationConfig config)
     where TVertex : IVertex
     where TFace : ConvexFace <TVertex, TFace>, new()
 {
     return(ConvexHull <TVertex, TFace> .Create(data, config));
 }
예제 #15
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파일: Result.cs 프로젝트: RazK/Algamedes
        /// <summary>
        /// This is called by the "ConvexHull" class.
        /// </summary>
        /// <typeparam name="TVertex"></typeparam>
        /// <typeparam name="TFace"></typeparam>
        /// <param name="data"></param>
        /// <param name="config">If null, default ConvexHullComputationConfig.GetDefault() is used.</param>
        /// <returns></returns>
        internal static ConvexHull <TVertex, TFace> GetConvexHull <TVertex, TFace>(IList <TVertex> data, ConvexHullComputationConfig config)
            where TFace : ConvexFace <TVertex, TFace>, new()
            where TVertex : IVertex
        {
            config = config ?? new ConvexHullComputationConfig();

            var vertices = new IVertex[data.Count];

            for (int i = 0; i < data.Count; i++)
            {
                vertices[i] = data[i];
            }
            ConvexHullInternal ch = new ConvexHullInternal(vertices, false, config);

            ch.FindConvexHull();

            var hull = new TVertex[ch.ConvexHull.Count];

            for (int i = 0; i < hull.Length; i++)
            {
                hull[i] = (TVertex)ch.Vertices[ch.ConvexHull[i]];
            }

            return(new ConvexHull <TVertex, TFace> {
                Points = hull, Faces = ch.GetConvexFaces <TVertex, TFace>()
            });
        }