/// <summary> /// Set time as given time /// </summary> /// <param name="rhs">Reference time</param> public void Set(GameLogicTime rhs) { elapsedUnits = rhs.elapsedUnits; }
/// <summary> /// Add time interval /// </summary> /// <param name="rhs">Adding interval of time</param> public void AddTime(GameLogicTime rhs) { elapsedUnits += rhs.elapsedUnits; }