public static BoundingSphere ReadBoundingSphere(TWXmlNode node)
        {
            Vector3 center = ReadVector3(node.FindChildNode("Center"));
            float   radius = float.Parse(node.ReadChildNodeValue("Radius"));

            return(new BoundingSphere(center, radius));
        }
        public static void WriteVertexDeclaration(TWXmlNode node, VertexDeclaration decl)
        {
            if (decl == null)
            {
                node.Value = "NULL"; return;
            }
            //TWXmlNode node = parentNode.CreateChildNode( name );

            VertexElement[] elements = decl.GetVertexElements();

            TWXmlNode elementsNode = node.CreateChildNode("Elements");

            elementsNode.AddAttribute("count", elements.Length.ToString());

            for (int i = 0; i < elements.Length; i++)
            {
                TWXmlNode elementNode = elementsNode.CreateChildNode("VertexElement");
                elementNode.AddChildNode("Offset", elements[i].Offset.ToString());
                elementNode.AddChildNode("Stream", elements[i].Stream.ToString());
                elementNode.AddChildNode("UsageIndex", elements[i].UsageIndex.ToString());
                elementNode.AddChildNode("VertexElementFormat", elements[i].VertexElementFormat.ToString());
                elementNode.AddChildNode("VertexElementMethod", elements[i].VertexElementMethod.ToString());
                elementNode.AddChildNode("VertexElementUsage", elements[i].VertexElementUsage.ToString());
            }
        }
        public static VertexDeclaration ReadVertexDeclaration(XNAGame game, TWXmlNode node)
        {
            if (node.Value == "NULL")
            {
                return(null);
            }

            TWXmlNode elementsNode = node.FindChildNode("Elements");

            VertexElement[] elements = new VertexElement[elementsNode.GetAttributeInt("count")];

            TWXmlNode[] elementNodes = elementsNode.FindChildNodes("VertexElement");
            if (elementNodes.Length != elements.Length)
            {
                throw new InvalidOperationException("Invalid XML format!");
            }
            for (int i = 0; i < elementNodes.Length; i++)
            {
                TWXmlNode     elementNode = elementNodes[i];
                VertexElement element     = new VertexElement();
                element.Offset              = short.Parse(elementNode.ReadChildNodeValue("Offset"));
                element.Stream              = short.Parse(elementNode.ReadChildNodeValue("Stream"));
                element.UsageIndex          = byte.Parse(elementNode.ReadChildNodeValue("UsageIndex"));
                element.VertexElementFormat = (VertexElementFormat)System.Enum.Parse(typeof(VertexElementFormat), elementNode.ReadChildNodeValue("VertexElementFormat"));
                element.VertexElementMethod = (VertexElementMethod)System.Enum.Parse(typeof(VertexElementMethod), elementNode.ReadChildNodeValue("VertexElementMethod"));
                element.VertexElementUsage  = (VertexElementUsage)System.Enum.Parse(typeof(VertexElementUsage), elementNode.ReadChildNodeValue("VertexElementUsage"));
                elements[i] = element;
            }

            return(new VertexDeclaration(game.GraphicsDevice, elements));
        }
        /*public static void WriteTransformation( TWXmlNode node, Transformation transformation )
         * {
         *  WriteVector3( node.CreateChildNode( "Scaling" ), transformation.Scaling );
         *  WriteQuaternion( node.CreateChildNode( "Rotation" ), transformation.Rotation );
         *  WriteVector3( node.CreateChildNode( "Translation" ), transformation.Translation );
         * }
         *
         * public static Transformation ReadTransformation( TWXmlNode node )
         * {
         *  Transformation transformation = new Transformation();
         *  transformation.Scaling = ReadVector3( node.FindChildNode( "Scaling" ) );
         *  transformation.Rotation = ReadQuaternion( node.FindChildNode( "Rotation" ) );
         *  transformation.Translation = ReadVector3( node.FindChildNode( "Translation" ) );
         *
         *
         *  return transformation;
         * }*/

        private static void WriteQuaternion(TWXmlNode node, Quaternion rotation)
        {
            node.AddChildNode("X", rotation.X.ToString());
            node.AddChildNode("Y", rotation.Y.ToString());
            node.AddChildNode("Z", rotation.Z.ToString());
            node.AddChildNode("W", rotation.W.ToString());
        }
        public static Vector3[] ReadVector3Array(TWXmlNode node)
        {
            if (node.Value == "NULL")
            {
                return(null);
            }
            int count = node.GetAttributeInt("Count");

            Vector3[] array = new Vector3[count];

            TWXmlNode[] vectorNodes = node.GetChildNodes();
            int         i           = 0;

            foreach (TWXmlNode nodeVector in vectorNodes)
            {
                Vector3 v = new Vector3();
                v.X = float.Parse(nodeVector.GetAttribute("X"));
                v.Y = float.Parse(nodeVector.GetAttribute("Y"));
                v.Z = float.Parse(nodeVector.GetAttribute("Z"));

                array[i] = v;
                i++;
            }

            return(array);
        }
        public static BoundingBox ReadBoundingBox(TWXmlNode node)
        {
            Vector3 min = ReadVector3(node.FindChildNode("Min"));
            Vector3 max = ReadVector3(node.FindChildNode("Max"));

            return(new BoundingBox(min, max));
        }
예제 #7
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        public void AddChildNode(string name, string value)
        {
            TWXmlNode childNode = CreateChildNode(name);


            childNode.Value = value;
        }
 public static void WriteColor(TWXmlNode node, Color c)
 {
     node = node.CreateChildNode("Color");
     node.AddAttributeInt("A", c.A);
     node.AddAttributeInt("R", c.R);
     node.AddAttributeInt("G", c.G);
     node.AddAttributeInt("B", c.B);
 }
        public static Color ReadColor(TWXmlNode node)
        {
            node = node.FindChildNode("Color");
            Color c = new Color((byte)node.GetAttributeInt("R"), (byte)node.GetAttributeInt("G"), (byte)node.GetAttributeInt("B")
                                , (byte)node.GetAttributeInt("A"));


            return(c);
        }
예제 #10
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        public static Vector2 ReadVector2(TWXmlNode node)
        {
            Vector2 v = new Vector2();

            v.X = float.Parse(node.ReadChildNodeValue("X"));
            v.Y = float.Parse(node.ReadChildNodeValue("Y"));

            return(v);
        }
예제 #11
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        public TWXmlNode[] GetChildNodes()
        {
            TWXmlNode[] children = new TWXmlNode[node.ChildNodes.Count];
            for (int i = 0; i < node.ChildNodes.Count; i++)
            {
                children[i] = new TWXmlNode(node.ChildNodes[i]);
            }

            return(children);
        }
예제 #12
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        public static void WriteMatrix(TWXmlNode node, Matrix mat)
        {
            TWXmlNode rowMatrixNode = node.CreateChildNode("MatrixRows");

            WriteFloatArray(rowMatrixNode, new float[] {
                mat.M11, mat.M12, mat.M13, mat.M14,
                mat.M21, mat.M22, mat.M23, mat.M24,
                mat.M31, mat.M32, mat.M33, mat.M34,
                mat.M41, mat.M42, mat.M43, mat.M44
            });
        }
예제 #13
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        private static Quaternion ReadQuaternion(TWXmlNode node)
        {
            Quaternion q = new Quaternion();

            q.X = float.Parse(node.ReadChildNodeValue("X"));
            q.Y = float.Parse(node.ReadChildNodeValue("Y"));
            q.Z = float.Parse(node.ReadChildNodeValue("Z"));
            q.W = float.Parse(node.ReadChildNodeValue("W"));

            return(q);
        }
예제 #14
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        public static Matrix ReadMatrix(TWXmlNode node)
        {
            TWXmlNode rowMatrixNode = node.FindChildNode("MatrixRows");

            float[] floats = ReadFloatArray(rowMatrixNode);
            Matrix  mat    = new Matrix(
                floats[0], floats[1], floats[2], floats[3],
                floats[4], floats[5], floats[6], floats[7],
                floats[8], floats[9], floats[10], floats[11],
                floats[12], floats[13], floats[14], floats[15]);

            return(mat);
        }
예제 #15
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 public static void WriteVector3Array(TWXmlNode node, Vector3[] data)
 {
     if (data == null)
     {
         node.Value = "NULL"; return;
     }
     node.AddAttributeInt("Count", data.Length);
     for (int i = 0; i < data.Length; i++)
     {
         TWXmlNode nodeVector = node.CreateChildNode("Vector3");
         nodeVector.AddAttribute("X", data[i].X.ToString());
         nodeVector.AddAttribute("Y", data[i].Y.ToString());
         nodeVector.AddAttribute("Z", data[i].Z.ToString());
     }
 }
예제 #16
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        public TWXmlNode[] FindChildNodes(string name)
        {
            TWXmlNode[] children = new TWXmlNode[node.ChildNodes.Count];
            int         outI     = 0;

            for (int i = 0; i < node.ChildNodes.Count; i++)
            {
                if (node.ChildNodes[i].Name != name)
                {
                    continue;
                }

                children[outI] = new TWXmlNode(node.ChildNodes[i]);
                outI++;
            }
            TWXmlNode[] ret = new TWXmlNode[outI];
            Array.Copy(children, ret, outI);
            return(ret);
        }
예제 #17
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        public static void WriteIntArray(TWXmlNode node, int[] data)
        {
            if (data == null)
            {
                node.Value = "NULL"; return;
            }
            string val = "";

            if (data.Length != 0)
            {
                val = data[0].ToString();
                for (int i = 1; i < data.Length; i++)
                {
                    val += " " + data[i].ToString();
                }
            }

            node.Value = val;
        }
예제 #18
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        public static int[] ReadIntArray(TWXmlNode node)
        {
            if (node.Value == "NULL")
            {
                return(null);
            }

            string val = node.Value;

            string[] floatStrings = val.Split(new char[] { ' ' });
            int[]    floats       = new int[floatStrings.Length];

            for (int i = 0; i < floatStrings.Length; i++)
            {
                floats[i] = int.Parse(floatStrings[i]);
            }

            return(floats);
        }
예제 #19
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        public static VertexBuffer ReadVertexBuffer(TWXmlNode node, XNAGame game)
        {
            if (node.Value == "NULL")
            {
                return(null);
            }

            BufferUsage bufferUsage = (BufferUsage)Enum.Parse(typeof(BufferUsage), node.ReadChildNodeValue("BufferUsage"));

            TWXmlNode dataNode = node.FindChildNode("Data");
            int       length   = dataNode.GetAttributeInt("length");

            byte[] data = new byte[length];
            data = Convert.FromBase64String(dataNode.ReadCData());


            VertexBuffer vb = new VertexBuffer(game.GraphicsDevice, length, bufferUsage);

            vb.SetData <byte>(data);

            return(vb);
        }
예제 #20
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        public static void WriteVertexBuffer(TWXmlNode node, VertexBuffer vertexBuffer)
        {
            if (vertexBuffer == null)
            {
                node.Value = "NULL"; return;
            }
            byte[] data = new byte[vertexBuffer.SizeInBytes];
            vertexBuffer.GetData <byte>(data);

            if (data.Length != vertexBuffer.SizeInBytes)
            {
                throw new Exception("While writing this method, i assumed those were equal");
            }

            node.AddChildNode("BufferUsage", vertexBuffer.BufferUsage.ToString());
            TWXmlNode dataNode = node.CreateChildNode("Data");

            dataNode.AddAttribute("length", data.Length.ToString());

            //TODO: this data should be contained in a 'CData' block
            dataNode.AddCData(Convert.ToBase64String(data));
        }
예제 #21
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 public static void WriteVector2(TWXmlNode node, Vector2 v)
 {
     node.AddChildNode("X", v.X.ToString());
     node.AddChildNode("Y", v.Y.ToString());
 }
예제 #22
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 public static void WriteBoundingSphere(TWXmlNode node, BoundingSphere sphere)
 {
     WriteVector3(node.CreateChildNode("Center"), sphere.Center);
     node.AddChildNode("Radius", sphere.Radius.ToString());
 }
예제 #23
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 public void SaveToXML(TWXmlNode node)
 {
 }
예제 #24
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 public void LoadFromXML(TWXmlNode node)
 {
 }
예제 #25
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 public static void WriteBoundingBox(TWXmlNode node, BoundingBox box)
 {
     WriteVector3(node.CreateChildNode("Min"), box.Min);
     WriteVector3(node.CreateChildNode("Max"), box.Max);
 }