/// <summary> /// On component draw GUI. /// </summary> protected virtual void OnGUI() { if (CheckFocusEnter()) { var ray = targetCamera.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out RaycastHit hitInfo, maxDistance, layerMask)) { var alignMark = hitInfo.transform.GetComponent <AlignMark>(); if (alignMark) { if (IsFocus == false) { defaultAlign = new AlignTarget(alignCamera.target, alignCamera.CurrentAngles, alignCamera.CurrentDistance, alignCamera.angleRange, alignCamera.distanceRange); IsFocus = true; } alignCamera.AlignVeiwToTarget(alignMark.alignTarget); } } } else if (IsFocus && CheckFocusExit()) { alignCamera.AlignVeiwToTarget(defaultAlign); IsFocus = false; } }
/// <summary> /// Align camera veiw to target. /// </summary> /// <param name="alignTarget">Target of camera align.</param> public void AlignVeiwToTarget(AlignTarget alignTarget) { AlignVeiwToTarget(alignTarget.center, alignTarget.angles, alignTarget.distance); //Override range. angleRange = alignTarget.angleRange; distanceRange = alignTarget.distanceRange; }
private void AlignCameraToMark(AlignMark alignMark) { if (isAlign == false) { isAlign = true; defaultAlign = new AlignTarget(alignCamera.target, alignCamera.CurrentAngles, alignCamera.CurrentDistance, alignCamera.angleRange, alignCamera.distanceRange); } alignCamera.AlignVeiwToTarget(alignMark.alignTarget); }
/// <summary> /// Reset component. /// </summary> protected virtual void Reset() { //Reset align target. alignTarget = new AlignTarget(transform, new Vector2(30, 0), 5, new Range(-90, 90), new Range(1, 10)); }