예제 #1
0
        public static bool MenuItemQualityUpdate()
        {
            try
            {
                Menu.SetChecked(kMobileShaderHighQuality, MobileShaderContol.IsUsingQuality(MobileShaderQuality.High));
                Menu.SetChecked(kMobileShaderMediumQuality, MobileShaderContol.IsUsingQuality(MobileShaderQuality.Medium));
                Menu.SetChecked(kMobileShaderLowQuality, MobileShaderContol.IsUsingQuality(MobileShaderQuality.Low));
                Menu.SetChecked(kMobileShaderDebugVertexAlpha, MobileShaderContol.IsUsingQuality(MobileShaderQuality.DebugVertexAlpha));
                Menu.SetChecked(kMobileShaderDebugReflection, MobileShaderContol.IsUsingQuality(MobileShaderQuality.DebugReflection));
                Menu.SetChecked(kMobileShaderDebugLighting, MobileShaderContol.IsUsingQuality(MobileShaderQuality.DebugLighting));
            }
            catch (System.Exception)
            {
                return(false);
            }

            SceneView.RepaintAll();
            return(true);
        }
예제 #2
0
 public static void MenuItemDebugVertexAlpha()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.DebugVertexAlpha);
     MenuItemQualityUpdate();
 }
예제 #3
0
 public static void MenuItemDebugReflection()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.DebugReflection);
     MenuItemQualityUpdate();
 }
예제 #4
0
 public static void MenuItemDebugLighting()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.DebugLighting);
     MenuItemQualityUpdate();
 }
예제 #5
0
 public static void MenuItemLowQuality()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.Low);
     MenuItemQualityUpdate();
 }
예제 #6
0
 public static void MenuItemMediumQuality()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.Medium);
     MenuItemQualityUpdate();
 }
예제 #7
0
 public static void MenuItemHightQuality()
 {
     MobileShaderContol.SetQuality(MobileShaderQuality.High);
     MenuItemQualityUpdate();
 }