private static void ShowBuildAssetBundleWin() { S_BuildAssetBundleWindow = EditorWindow.GetWindow <BuildAssetBundleWindow>("打包AssetBundle"); S_BuildAssetBundleWindow.minSize = new Vector2(400, 400); S_BuildAssetBundleWindow.maxSize = new Vector2(400, 600); S_BuildAssetBundleWindow.Show(); GetAllShowPaths(); }
private static BuildAssetBundleWindow S_BuildAssetBundleWindow; //打包的自定义窗口 public static void BegingPackAssetBundle(BuildTarget target, BuildAssetBundleWindow editorWin) { CurrentBuildTarget = target; S_BuildAssetBundleWindow = editorWin; PackAssetBundle(); }