/// <summary> /// Gets property information for a property by name & containing class or struct name /// </summary> /// <param name="game">Game to lookup informatino from</param> /// <param name="propname">Name of property information to look up</param> /// <param name="containingClassOrStructName">Name of containing class or struct name</param> /// <param name="nonVanillaClassInfo">Dynamically built property info</param> /// <returns></returns> public static PropertyInfo GetPropertyInfo(MEGame game, string propname, string containingClassOrStructName, ClassInfo nonVanillaClassInfo = null) { bool inStruct = false; PropertyInfo p = null; switch (game) { case MEGame.ME1: p = ME1UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo); break; case MEGame.ME2: p = ME2UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo); break; case MEGame.ME3: case MEGame.UDK: p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo); if (p == null && game == MEGame.UDK) { p = UDKUnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo); } break; } if (p == null) { inStruct = true; switch (game) { case MEGame.ME1: p = ME1UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct); break; case MEGame.ME2: p = ME2UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct); break; case MEGame.ME3: p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct); break; case MEGame.UDK: p = ME3UnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct); if (p == null && game == MEGame.UDK) { p = UDKUnrealObjectInfo.getPropertyInfo(containingClassOrStructName, propname, inStruct, nonVanillaClassInfo); } break; } } return(p); }
public static PropertyInfo GetPropertyInfo(MEGame game, string propname, string typeName) { bool inStruct = false; PropertyInfo p = null; switch (game) { case MEGame.ME1: p = ME1UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; case MEGame.ME2: p = ME2UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; case MEGame.ME3: p = ME3UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; } if (p == null) { inStruct = true; switch (game) { case MEGame.ME1: p = ME1UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; case MEGame.ME2: p = ME2UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; case MEGame.ME3: p = ME3UnrealObjectInfo.getPropertyInfo(typeName, propname, inStruct); break; } } return(p); }