private void recalculateButton_Click(object sender, EventArgs e) { worker = new System.ComponentModel.BackgroundWorker(); recalculateButton.Enabled = false; reachSpecProgressBar.Style = ProgressBarStyle.Marquee; worker.WorkerReportsProgress = true; worker.DoWork += reachSpecCalculatorThread_DoWork; worker.ProgressChanged += reachSpecCalculatorThread_ProgressChanged; worker.RunWorkerCompleted += reachSpecCalculatorThread_Done; BGThreadOptions bgo = new BGThreadOptions(); bgo.pcc = pe.pcc; bgo.readOnly = readOnlyCheckbox.Checked; worker.RunWorkerAsync(bgo); }
private void reachSpecCalculatorThread_DoWork(object sender, DoWorkEventArgs e) { worker.ReportProgress(-1, "Getting list of all used ReachSpecs in pcc"); //Figure out which exports have PathList. BGThreadOptions bgo = (BGThreadOptions)e.Argument; IMEPackage pcc = bgo.pcc; HashSet <int> reachSpecExportIndexes = new HashSet <int>(); List <string> badSpecs = new List <string>(); HashSet <string> names = new HashSet <string>(); foreach (IExportEntry exp in pcc.Exports) { ArrayProperty <ObjectProperty> pathList = exp.GetProperty <ArrayProperty <ObjectProperty> >("PathList"); if (pathList != null) { foreach (ObjectProperty reachSpecObj in pathList) { reachSpecExportIndexes.Add(reachSpecObj.Value - 1); IExportEntry spec = pcc.Exports[reachSpecObj.Value - 1]; var specProps = spec.GetProperties(); ObjectProperty start = specProps.GetProp <ObjectProperty>("Start"); if (start.Value != exp.UIndex) { badSpecs.Add((reachSpecObj.Value - 1).ToString() + " " + spec.ObjectName + " start value does not match the node that references it (" + exp.Index + ")"); } //get end StructProperty end = specProps.GetProp <StructProperty>("End"); ObjectProperty endActorObj = end.GetProp <ObjectProperty>("Actor"); if (endActorObj.Value == start.Value) { badSpecs.Add((reachSpecObj.Value - 1).ToString() + " " + spec.ObjectName + " start and end property is the same. This will crash the game."); } var guid = SharedPathfinding.GetGUIDFromStruct(end.GetProp <StructProperty>("Guid")); if ((guid.A | guid.B | guid.C | guid.D) == 0 && endActorObj.Value == 0) { badSpecs.Add((reachSpecObj.Value - 1).ToString() + " " + spec.ObjectName + " has no guid and has no endactor."); } if (endActorObj.Value - 1 > pcc.ExportCount) { badSpecs.Add((reachSpecObj.Value - 1).ToString() + " " + spec.ObjectName + " has invalid end property (past end of bounds)."); } if (endActorObj.Value > 0) { IExportEntry expo = pcc.Exports[endActorObj.Value - 1]; names.Add(expo.ClassName); } // } } } int i = 0; foreach (string item in names) { Debug.WriteLine(i + " " + item); i++; } worker.ReportProgress(-1, "Calculating " + reachSpecExportIndexes.Count + " reachspecs"); int currentCalculationNum = 1; //Start at 1 cause humans. int numNeedingRecalc = 0; foreach (int specExportId in reachSpecExportIndexes) { //worker.ReportProgress(-1, "Calculating reachspecs [" + currentCalculationNum + "/" + reachSpecExportIndexes.Count + "]"); IExportEntry exp = pcc.Exports[specExportId]; bool needsRecalc = calculateReachSpec(exp, bgo.readOnly); if (needsRecalc) { numNeedingRecalc++; } double percent = (currentCalculationNum / reachSpecExportIndexes.Count) * 100; int feedPercent = RoundDoubleToInt(percent); worker.ReportProgress(feedPercent); currentCalculationNum++; } if (bgo.readOnly) { if (numNeedingRecalc == 0) { worker.ReportProgress(-1, "No reachspecs need updated."); } else { worker.ReportProgress(-1, numNeedingRecalc + " reachspec" + ((numNeedingRecalc > 1) ? "s" : "") + " need updated."); } } else { if (numNeedingRecalc == 0) { worker.ReportProgress(-1, "No reachspecs needed updating."); } else { worker.ReportProgress(-1, numNeedingRecalc + " reachspec" + ((numNeedingRecalc > 1) ? "s" : "") + " have been updated."); } } e.Result = badSpecs; }