public override void _Ready() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Trace)); this.RegisterCommandAttributes(); CheckArgsForConnectionInfo(); }
public override void _Ready() { base._Ready(); MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); MouseFilter = MouseFilterEnum.Ignore; CreateControls(); }
public MDGameSynchPeerInfo(MDGameSynchronizer GameSynchronizer, int PeerId) { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); MDLog.Info(LOG_CAT, $"Creating MDGameSynchPeerInfo for Peer [ID: {PeerId}]"); this.GameSynchronizer = GameSynchronizer; this.PeerId = PeerId; this.SettingAveragePingToKeep = GameSynchronizer.GetPingsToKeepForAverage(); this.CompletedNodeSynch = false; this.CompletedSynch = false; StartMSecCycle(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); GameSession = GameInstance.GetGameSession(); GameSession.OnPlayerJoinedEvent += OnPlayerJoinedEvent; GameSession.OnPlayerInitializedEvent += OnPlayerInitializedEvent; GameSession.OnPlayerLeftEvent += OnPlayerLeftEvent; GameSession.OnNetworkNodeAdded += OnNetworkNodeAdded; GameSession.OnNetworkNodeRemoved += OnNetworkNodeRemoved; GameSession.OnSessionStartedEvent += OnSessionStartedEvent; SynchronizationState = SynchronizationStates.SYNCHRONIZING_IN_PROGRESS; }
/// <summary> /// Load our configuration /// </summary> public void LoadConfiguration() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); // Load internal config first #if DEBUG LoadConfiguration(FRAMEWORK_DEBUG_CONFIG); LoadConfiguration(PROJECT_DEBUG_CONFIG); #else LoadConfiguration(FRAMEWORK_EXPORT_CONFIG); LoadConfiguration(PROJECT_EXPORT_CONFIG); #endif IsLoaded = true; }
public void Initialize() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); MDOnScreenDebug.AddOnScreenDebugInfo("KeyToMemberMap Size", () => KeyToMemberMap.Count.ToString()); MDOnScreenDebug.AddOnScreenDebugInfo("NetworkIDToKeyMap Size", () => NetworkIdKeyMap.GetCount().ToString()); this.GetGameSession().OnSessionEndedEvent += OnSessionEnded; this.GetGameSession().OnPlayerJoinedEvent += OnPlayerJoined; PauseMode = PauseModeEnum.Process; RpcSenderId = -1; GroupManager = new MDReplicatorGroupManager(GetReplicationFrameInterval()); NetworkIdKeyMap = new MDReplicatorNetworkKeyIdMap(ShouldShowBufferSize()); GameClock = this.GetGameClock(); }
public override void _Ready() { base._Ready(); MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); MouseFilter = MouseFilterEnum.Ignore; CreateControls(); if (this.GetGameInstance().IsOnScreenDebugAddBasicInformation() && !AddedBasicInfo) { AddedBasicInfo = true; AddBasicInfo(); } }
public MDReplicatedMember(MemberInfo Member, bool Reliable, MDReplicatedType ReplicatedType, WeakRef NodeRef, MDReplicatedSetting[] Settings) { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); GameSession = MDStatics.GetGameSession(); Replicator = GameSession.Replicator; GameClock = GameSession.GetGameClock(); GameSynchronizer = GameSession.GetGameSynchronizer(); this.Member = Member; this.Reliable = Reliable; this.ReplicatedType = ReplicatedType; this.NodeRef = NodeRef; ParseSettings(MDReplicator.ParseParameters(typeof(Settings), Settings)); CheckIfShouldReplicate(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); LoadConfig(); GameSynchronizer = this.GetGameSynchronizer(); CurrentRemoteTickOffset = MinimumOffset; CurrentRemoteTickOffsetTarget = MinimumOffset; LastRemoteTickOffset = MinimumOffset; GameSynchronizer.OnPlayerPingUpdatedEvent += OnPlayerPingUpdatedEvent; // TODO: Remove this, only here for debug MDOnScreenDebug.AddOnScreenDebugInfo("GameClock Current Tick", () => CurrentTick.ToString()); MDOnScreenDebug.AddOnScreenDebugInfo("OS GetTickMsec", () => OS.GetTicksMsec().ToString()); MDOnScreenDebug.AddOnScreenDebugInfo("GameClock Remote Offset", () => $"{CurrentRemoteTickOffset} ({(int) (CurrentRemoteTickOffset * TICK_INTERVAL_MILLISECONDS)} Msec)"); MDOnScreenDebug.AddOnScreenDebugInfo("GameClock Remote Target Offset", () => $"{CurrentRemoteTickOffsetTarget} ({(int) (CurrentRemoteTickOffsetTarget * TICK_INTERVAL_MILLISECONDS)} Msec)"); }
/// <summary> /// Load our configuration /// </summary> public void LoadConfiguration() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); // Load internal config first #if DEBUG LoadConfiguration(FRAMEWORK_DEBUG_CONFIG); LoadConfiguration(PROJECT_DEBUG_CONFIG); #else LoadConfiguration(FRAMEWORK_EXPORT_CONFIG); LoadConfiguration(PROJECT_EXPORT_CONFIG); #endif if (Configuration.Count > 0) { IsLoaded = true; } else { string message = "Failed to load configuration for MDFramework. Did you remember to add *.ini files to your export?"; Console.WriteLine(message); Godot.GD.PrintErr(message); } }
public override void _Ready() { MDLog.AddLogCategoryProperties(LOG_CAT, new MDLogProperties(MDLogLevel.Info)); }