public override void ApplyActionEffects(WorldModelDST worldModel) { worldModel.Cycle += this.Duration; if (this.Target == "torch") { worldModel.RemoveFromPossessedItems("torch", 1); worldModel.AddToEquipped("torch"); ActionDST action = new Unequip("torch"); worldModel.AddAction(action); if (!worldModel.Possesses("torch")) { worldModel.RemoveAction("Equip_torch"); } } }
public override void ApplyActionEffects(WorldModelDST worldModel) { worldModel.Cycle += this.Duration; if (this.Target == "torch") { worldModel.RemoveFromPossessedItems("twigs", 2); worldModel.RemoveFromPossessedItems("cutgrass", 2); worldModel.AddToPossessedItems("torch", 1); if (!worldModel.Possesses("twigs", 2)) { worldModel.RemoveAction("Build_pickaxe"); } if (!worldModel.Possesses("twigs", 1)) { worldModel.RemoveAction("Build_axe"); } if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("cutgrass", 2)) { worldModel.RemoveAction("Build_torch"); } if (worldModel.EquippedItems.Count == 0) { ActionDST action = new Unequip("torch"); worldModel.AddAction(action); } } else if (this.Target == "pickaxe") { worldModel.RemoveFromPossessedItems("twigs", 2); worldModel.RemoveFromPossessedItems("flint", 2); worldModel.AddToPossessedItems("pickaxe", 1); if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2)) { worldModel.RemoveAction("Build_pickaxe"); } if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1)) { worldModel.RemoveAction("Build_axe"); } if (!worldModel.Possesses("twigs", 2)) { worldModel.RemoveAction("Build_torch"); } } else if (this.Target == "axe") { worldModel.RemoveFromPossessedItems("twigs", 1); worldModel.RemoveFromPossessedItems("flint", 1); worldModel.AddToPossessedItems("axe", 1); if (!worldModel.Possesses("twigs", 2) || !worldModel.Possesses("flint", 2)) { worldModel.RemoveAction("Build_pickaxe"); } if (!worldModel.Possesses("twigs", 1) || !worldModel.Possesses("flint", 1)) { worldModel.RemoveAction("Build_axe"); } if (!worldModel.Possesses("twigs", 2)) { worldModel.RemoveAction("Build_torch"); } } else if (this.Target == "campfire") { worldModel.RemoveFromPossessedItems("log", 2); worldModel.RemoveFromPossessedItems("cutgrass", 3); worldModel.AddToWorld("campfire", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2); worldModel.AddToFire("campfire", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2); if (!worldModel.Possesses("log", 2)) { worldModel.RemoveAction("Build_firepit"); } if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("cutgrass", 3)) { worldModel.RemoveAction("Build_campfire"); } if (!worldModel.Possesses("cutgrass", 2)) { worldModel.RemoveAction("Build_torch"); } } else if (this.Target == "firepit") { worldModel.RemoveFromPossessedItems("log", 2); worldModel.RemoveFromPossessedItems("rocks", 12); worldModel.AddToWorld("firepit", 1, worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2); worldModel.AddToFire("firepit", worldModel.Walter.Position.Item1, worldModel.Walter.Position.Item2); if (!worldModel.Possesses("log", 2) || !worldModel.Possesses("rocks", 12)) { worldModel.RemoveAction("Build_firepit"); } if (!worldModel.Possesses("log", 2)) { worldModel.RemoveAction("Build_campfire"); } } }