public fCraftMapGen(fCraftMapGenArgs generatorArgs) { args = generatorArgs; rand = new Random(args.Seed); noise = new Noise(args.Seed, NoiseInterpolationMode.Bicubic); args.ApplyTheme(this); }
public fCraftMapGen(fCraftMapGenArgs generatorArgs) { if (generatorArgs == null) { throw new ArgumentNullException("generatorArgs"); } args = generatorArgs; rand = new Random(args.Seed); noise = new Noise(args.Seed, NoiseInterpolationMode.Bicubic); args.ApplyTheme(this); }
static bool Gen(Player p, Level lvl, string seed, MapGenTheme theme) { MapGenBiome biome = MapGenBiome.Forest; if (seed.Length > 0 && !CommandParser.GetEnum(p, seed, "Seed", ref biome)) { return(false); } fCraftMapGenArgs args = fCraftMapGenArgs.MakeTemplate(theme); float ratio = lvl.Height / 96.0f; args.MaxHeight = (int)Math.Round(args.MaxHeight * ratio); args.MaxDepth = (int)Math.Round(args.MaxDepth * ratio); args.SnowAltitude = (int)Math.Round(args.SnowAltitude * ratio); args.Biome = biome; args.AddTrees = biome == MapGenBiome.Forest; args.AddWater = biome != MapGenBiome.Desert; args.WaterLevel = (lvl.Height - 1) / 2; new fCraftMapGen(args).Generate(lvl); return(true); }