/// <summary> /// Create a level with a specified type and a specified size /// </summary> /// <param name="size">The size to create the level.</param> /// <param name="type">The type of the level you want to create</param> /// <returns>returns the level that was created</returns> public static Level CreateLevel(Point3 size, LevelTypes type) { Level newlevel = new Level(size); switch(type) { case LevelTypes.Flat: newlevel.CreateFlatLevel(); break; } return newlevel; }