/// <summary> /// Add a physicsblock to the custom block list /// </summary> /// <param name="b"></param> public static void Add(PhysicsBlock b) { Block.Add(b); }
/// <summary> /// Add a block to the physics tick /// </summary> /// <param name="l"></param> public void Add(Level l, PhysicsBlock b) { l.BlockChange((ushort)b.X, (ushort)b.Z, (ushort)b.Y, b.VisibleBlock); l.pblocks.Add(b); }
public void AddBlock(PhysicsBlock block) { blocks.Add(block); }