/// <summary> /// Unregisters the specific event /// </summary> /// <param name="pe">The event to unregister</param> public static void Unregister(OnPlayerDisconnect pe) { pe.Unregister(); }
/// <summary> /// Unregisters the specific event /// </summary> /// <param name="pe">The event to unregister</param> public static void Unregister(OnPlayerDisconnect pe) { pe.Unregister(); }